Today we're innovating how IP can be licensed at scale. Creators can now bring worlds like Stranger Things, Twilight, and Like a Dragon to life on Roblox by accessing this IP through our new License Manager. https://t.co/GNNi8RLnGZ
Introducing our new Text-to-Speech API beta. Creators can now transform text into high-quality audio, bringing dynamic storytelling and immersive experiences to life without complex production workflows. #RobloxDev https://t.co/iSLTJv9pZs
You can never have too many friends which is why we’ve made it so you can now connect with up to 1,000 of your favorite people on Roblox. Making it easier than ever to explore, play, and stay connected.
During #Roblox Hackweek/ Gamejam week i worked on this Battle Royale Racing mashup
with drop in drop out NPC AI drivers
https://t.co/hAGkpbNbM1
Rough around the edges and would take a bunch more work to turn into a full game, but check it out, wild stuff =)
1024 animated R6 noobs in a crowd. Each noob is a single MeshPart using identical MeshIds, and can have its skin and torso color altered. They support any R6 animation thrown at them.
@Onogork On "the tooltips appear behind buttons": that wasn't the case originally, that's a bummer regression, we should fix that for sure, i'll create a ticket for that one in our bug tracker.
@Onogork (i had made it so the contents make use of more available panel space to become less crowded feeling when the panel is bigger, see attached screenshots),
with the default arrangement it's not ideal on smaller screens.
@Onogork good feedback, too, on the "sliders are too small, it's crowded", yeah, on semi small screens that can be the case in default Studio panel layout.
One can rearrange panels or put the face animation editor into free floating panel and size it bigger if one has the monitor space
New ways for users to communicate, connect, and play. New ways for creators to build, grow, and earn. Here are all the major announcements from #RDC24.
https://t.co/VsJQ3v4lOz