@AIandDesign > He is actually UX designer
Yeah, of course, 25 years is not enough time to try something else
How stupid you need to be to think like this idk
humour is an advantage in sexual reproduction because it signals an intelligence you can't fake. you can use all the technical jargon and name-drop philosophers you want. none of that shows your pattern recognition and cognitive flexibility like a contextual, well timed joke.
The most precisely written specification is called "source code". The least precise is the note on sticker. Devs will forever be searching for the fine line between those two. It’s more a matter of taste than something rational.
In 2 years software will become an actual engineering field where people actually reason about specifications and stop being artisanal “fuck around until it looks right”
@y_chiboub I only use game descriptions. And this is clearly a significant gap in the entire methodology. I don’t quite understand where I can get a normalized description of the mechanics, aesthetics, and narrative.
I built game idea generator that doesn’t ask relies on LLMs (mostly) to invent a game.
Instead, it searches for gaps in the space of existing games — places where a new game could exist, but no existing game seems to fit.
Here’s how it works. 👇
The problem with prompt-based ideation is that asking an LLM for something “unusual” still relies on familiar patterns. You often end up with another combination of genres, mechanics, and ideas you’ve already seen.
I wanted to try a different approach. I take games from Steam, map them into a vector space, and search for sparse regions — areas that existing games seem to cover poorly. These gaps become candidates for new game concepts.
Only then do I bring in an LLM to turn a discovered gap into a concrete game pitch.
Instead of asking AI to imagine something new from scratch, I use it to describe possibilities found through a systematic search of the existing game landscape.
As a game developer you should buy the cheapest Macbook Neo and also an old used regular laptop and the your game on those.
Any hardware better than that should give you some nice visual extras, not be a baseline
Of course it can. Take all 100,000+ games on steam, scrape their descriptions and metadata, semantically plot them in vector space using embeddings, mathematically choose a location in vector space far away from neighbors, convert that back to a description and metadata, boom, brand new ideas ranked by how unlike any other ideas they are.
it's a bit strange how job interviews are social rituals where both people are lying to each other and they both know the other is lying but if the interviewee ever makes the mistake of being honest they instantly lose. why is that how it works why is lying expected
90% of replies are nearly esoteric copium. People don’t want to believe that all art has already been invented, and all that remains is to recombine it in cunning, perverse ways. I’m sure no one can name even one game from 2026 that isn’t a recombination of existing narratives and mechanics.
Steam doesn’t need to ban AI-generated games. And will not ofc. Moreover, Steam has already dealt with the flood of sloppy AI games.
- New games becoming popular with good reviews and the recommendation system. So fabricating garbage and focusing on quantity over quality is non-viable strategy.
- No one can publish games on Steam using someone else’s IP. So, the current trend of mashups like “Mario Kart + DMC” won’t be published.
- For radical AI haters, there is already a filter and a requirement to put up the tag "Artificial Intelligence" and a strict clear rule forcing developers to specify the tag.
- The only thing worth adding to Steam is a ban on spamming projects. It will punish bad developers, not just bad games.
Do nothing, win. As always.
What if @valvesoftware just outright banned AI art in games on it's platform?
Apart from Tim Sweeney bitching about it on twitter, what are the downsides?
My stance in the AI discourse:
- I'm heavily pro-AI but anti-slop.
- I love human creativity & talent, and I don't think they can be replaced by AI. AI has no taste or emotions, which are the main drivers of true art.
- I use AI in almost everything I do/build, but never in a way that compromises quality or harms people. AI should be used to make things possible that weren't possible before, IMO.
- I have empathy for people who feel threatened by AI, especially those who love their craft, be it programming or art, worry that their work might lose value or be automated by AI. The threat is real, and it forces people to rethink and adapt.
- I don't have empathy for people who hate AI simply because they're miserable and want something to hate.
- AI is not what produces slop. It's people with the wrong mindset and a lack of passion for their work who do.
- I don't give a damn about tribalism and don't want any part of it.