I've just launched a Patreon to support Refract's next project! Check it out to hear new music with a unique new visualizer. If you're in a position to do so, thank you for considering supporting! https://t.co/nQumZpnk7b
Currently playing Distance Advent Calendar 2024 levels with the community! You can even control the car with the chat. Crazy impressive creations as always.
https://t.co/GjmshcqIhy
While I'm not 100% done updating Distance, it feels like this chapter is nearly at a close and the next chapter is incredibly exciting. Thanks again for everyone's support over the years. I hope to post more about Project 2 soon!
Distance is now out on PlayStation! Only took about 9 years longer than we thought, but I think the final result is really special. PlayStation consoles/games have had a huge impact on me throughout my life, so it's especially fun (and surreal) seeing this on PS5.
Special thanks to Andrew Nollan for doing most the groundwork to get this port up and running, and of course everyone else at Refract for working hard to optimize the game and adhere to the various requirements for consoles.
Today we're releasing Distance v1.5: The Kinetic Update! It features 15 incredible new levels from community creators, improvements to the Steam Deck experience, an update to 64-bit on Windows/Linux, and more!
Distance is also 80% off in the Steam Summer Sale!
I recently asked for help in choosing Distance workshop levels to feature in an upcoming update. Tomorrow at 4pm ET I'll be joining the community in playing many of the submissions on stream. See you there!
https://t.co/lNFWhUmD6k
I recently asked for help in choosing Distance workshop levels to feature in an upcoming update. Tomorrow at 4pm ET I'll be joining the community in playing many of the submissions on stream. See you there!
https://t.co/lNFWhUmD6k