Naoki Hamaguchi says regardless of feedback, he refused to reduce the number of minigames in Final Fantasy VII Revelation:
"The request to reduce the number of minigames is a difficult one. I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies.
More than in previous installments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them. To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options, so that only those who want to play them are encouraged to do so. Meanwhile, battle progression and the like are tied more closely to combat-oriented side content. Overall, I think the game is much more comfortable to play than past entries.
That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.
In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them."
https://t.co/ItIAkEj9t8
Naoki Hamaguchi says regardless of feedback, he refused to reduce the number of minigames in Final Fantasy VII Revelation:
"The request to reduce the number of minigames is a difficult one. I have a very clear policy that I don’t want to change, no matter how much feedback we receive. After all, the original FFVII had an enormous number of minigames. This remake series exists because of the original game, and respecting the original is one of our core policies.
More than in previous installments, we’ve made it so that you don’t have to engage with minigames if you don’t want to. For example, when it comes to minigames tied to battle progression, players who wanted to focus on combat ended up feeling forced to play them. To address that, minigame rewards are now largely unrelated to combat progression. Instead, they offer things like character skins and customization options, so that only those who want to play them are encouraged to do so. Meanwhile, battle progression and the like are tied more closely to combat-oriented side content. Overall, I think the game is much more comfortable to play than past entries.
That said, I imagine there will always be players who dislike a particular minigame but still want its rewards. To help with that, we’ve added difficulty settings specifically for minigames. So now you can lower the difficulty to “Easy” if you wish, and if you try a minigame and immediately decide it’s a lost cause, you can also skip it right away. We’ve made a number of improvements aimed at minimizing frustration.
In that sense, we’ve done everything we reasonably can. We won’t reduce the number of minigames, but we will continue making every effort to ensure as many players as possible can embrace them."
https://t.co/ItIAkEj9t8