The transforming hero Yakopoo is back in Trip World DX! Limited Run's Carbon Engine team & Sunsoft collaborated to create this all-new, colorized remaster of Trip World for modern consoles. Physical pre-orders open on April 28th.
Learn more: https://t.co/OPjJJOeSXE
@guinxu Del refresco no te puedo decir mucho (si tienes VRR habilitado miraría por ahí), pero lo de acoplar/desacoplar paneles sí que me pasa.
Lo que hago es guardar el layout, editarlo a mi gusto en el XML (pesadísimo, pero es solo una vez) y si hace falta restaurarlo, es solo un click
@guinxu Para Affinity te recomiendo esto: https://t.co/tGAatW1Xv2
Entre otras muchas cosas incluye un plugin que parchea algunos problemas de compatibilidad.
I did an interview about Super Mario Land DX that didn’t end up being published as planned, so I’m sharing it here.
Hope you find it interesting!
https://t.co/YmIe4C4C8U
@Crash_Universe The emulator isn’t good enough for hi-color, but even if I could get around that, I honestly can’t see myself doing justice to all that amazing art. Absolute legend of a game, though, huge respect for what you pulled off on the GBC!
I'm seeing a lot of confusion, so I'll try my best to clarify what this is about:
- I'm building a way to "port" GB/GBC games to the GBA. The end result is a native GBA game
- This uses a custom GB to GBA emulator (think 'Classic NES Series' but for GB) + native GBA code
I've hinted at it so much there's no point in keeping it under wraps any longer.
For the longest time, I've been working on a way to port GB games to the GBA.
What I ended up building is a modified GB>GBA emulator that targets a fantasy console instead - I call it the GB Bridge
@EndyMX Oh, sorry, I thought you understood what this was but still doubted the feasibility of my mockups.
To answer your question: no, you won’t be able to simply put a GB game somewhere and magically make it look like that. This is a framework for romhackers to port GB games to GBA.
@EndyMX I’m not sure I follow.
Are you referring to things like changing the HUD? As I explained earlier I can run native GBA code, so it makes sense to me to modernize its appearance.
In general colorization hacks often involve graphical changes, just look at what I did with SMLDX.
@EndyMX All mockups are made within the tested limits of my system (up to 4 layers of 4bpp graphics and a fixed set of sprites, in this case) to set an end goal. I can’t see how that’s misleading.
That’s what I always recommend to do first for a colorization too: https://t.co/RdMpRtQ3YA
- The game can then use special registers to trigger native GBA events
- Those events are implemented per game (graphics, palettes, extra effects, etc.)
- This is not even close to automated. It's a framework for romhackers/artists (me) to give GB games the "Advance" treatment
I've hinted at it so much there's no point in keeping it under wraps any longer.
For the longest time, I've been working on a way to port GB games to the GBA.
What I ended up building is a modified GB>GBA emulator that targets a fantasy console instead - I call it the GB Bridge
@Fiuke_ Sí, en principio se podría. Al final puedes enganchar rutinas nativas de GBA al juego, así que puedes implementar un motor de sonido para GBA e invocar cada BGM o SFX cuando toque.
I'm seeing a lot of confusion, so I'll try my best to clarify what this is about:
- I'm building a way to "port" GB/GBC games to the GBA. The end result is a native GBA game
- This uses a custom GB to GBA emulator (think 'Classic NES Series' but for GB) + native GBA code
- What I've shared so far are mockups, since they're the best way to communicate the end goal. The current POCs are still rough and a bit disjointed, so here's one to illustrate my point
- The game can then use special registers to trigger native GBA events
- Those events are implemented per game (graphics, palettes, extra effects, etc.)
- This is not even close to automated. It's a framework for romhackers/artists (me) to give GB games the "Advance" treatment
@KingLJN_97 Something like that. This enables romhackers/artists to port games to the GBA in the same way the DX hacks port GB games to the GBC.
This is done in two steps:
1. A romhack to port GB/GBC ➜ GB Bridge
2. A romhack that triggers calls to execute native code + that native code.