The transforming hero Yakopoo is back in Trip World DX! Limited Run's Carbon Engine team & Sunsoft collaborated to create this all-new, colorized remaster of Trip World for modern consoles. Physical pre-orders open on April 28th.
Learn more: https://t.co/OPjJJOeSXE
I've tweaked the intro screen, especially the ornaments. Hope you like it!
And more importantly… I added hicolor mode! I'm using a lot of tricks in cutscenes with portraits to display as many colors as possible. (Don't watch the video if you want to go completely spoiler-free!)
@playablemuseum Pretty well, code-wise it’s basically done, aside from some extra stuff I still want to add.
Content-wise, I have more than half of the graphics finished, and I’m slowly working on the OST as well.
There's a lot of confusion around the terms decomp, recomp, disassembly, and port, and people have been asking me which category Super Mario Land Advance falls into.
A small explanation here, in case you're interested: https://t.co/r6JVwx3BlP
I ended up implementing a VWF for the jumbo text as well. I also tweaked the font to match the regular text, so everything feels much more consistent.
Here's a before and after:
Here's an update on how the retranslation is looking!
If you've played the game before, believe me when I say this is doing more to make it feel fresh than the colorization itself.
It still needs a final editing pass, but I'm really happy with how it's coming together.
@Fiuke_ La cosa es que en este caso no hay.
Lo más cercano es el #2, que fue mencionado por Sakurai en un post de Miiverse y luego ese post traducido por alguien de Nintendo of America. Pero quien lo tradujo en realidad lo dejó en japonés, añadiendo entre paréntesis "translated as..."
Which English title?
1. For the Frog the Bell Tolls
2. The Frog for Whom the Bell Tolls
3. For Whom the Bell Croaks
1: Closest to the JP: same structure as Hemingway's title, with "frog" replacing "whom"
2: Way too long, but NoA used it on Miiverse
3: Two puns, like the original
@ThousandDanny Some of the recent tooling is AI assisted, as well as some testing and bug catching. The code itself is old enough that no AI was involved.
@KazeEmanuar@Jaiydanimate Most of what you do requires craftsmanship, not just technical prowess. A noob with AI might be able to "match" you in the latter, but never in the former.
With the VWF allowing longer text without needing as many text boxes and many constraints removed, I think I should retranslate the game. The TL did great given its limitations, but character tone can change dramatically now.
Here's an example for Jap speakers.
What do you think?
@frawn_face Not sure I understand the question.
The glitches and crashes happen in any project at a certain stage, hand-written or AI.
It’s just a matter of caring about quality and testing things properly or not.
Yeah, sure... Just looking a bit through that list:
- Lego Island: commits by Claude
- Jax 1, 2, 3: AGENTS.md
- Midnight Club: commits by Claude
- DBZ Budokai 3 HD: AGENTS.md
- Dante's Inferno: AI usage is disclosed
Remember: disclosure ≠ usage.
Getting tired of untested vibecoded ports that are just buggy and because no experienced coders are around, they can't fix it?
Never fear, as I have listed decomps and recomps done by actual people and it will continue expanding! If you know any, lemme know!
@lleoxtls@Fiuke_ It won't be compatible, unfortunately, so the game will need to be retranslated.
Hopefully, it'll be a quick process since the text is already available.