@FlyCat_Official thank you the early steps of this actually helped remind me of how I do my own work after a lapse in time, haha, I hope to have the skill to get so complex past taht, some day!
2025 was supposed to be this jump into it year of commitment to artwork..well, thats ok, call it a jumpstart on 2026, I at least kept my files this time https://t.co/lDqSRp8ZQ7
@Fajrul97 Dude. I want to make this game too, but I'll settle for your take on this ish and be wildly happy another game informed by certain others which hold hour counts in the idiot range
@Fajrul97 hello, i have seven thousand hours in Absolver, and about 700 hours in SIFU, and I would just like you to know, I heavy-duty-mega ultra am super stupid happy to have stumbled upon this and oh my god, as an artist who also do the kung fus, with a video game problem: you done it.
@RossySculpts alright, these little fellows stare at me like they aren't going to get a typed reaction one of these times. Come on with the cute of them all already i fear for them sometimes for they do seem small
@yintionJ cool, draw something silly and simple it has set me free from idea jail and it feels like i stopped depending on cool as my assist mode hack in jerkimations
@TheDivisionGame probably sit and wish someone at ubisoft would give the division and ghost recon games the budget and attention assassins creed gets like they used to :(
@merlino_games it depends entirely on how mobile the character is when navigating the environment they are in, if fast and wide open, centered, if narrow and slow, to the side. Logic seems like it checks out, I don't know.
"Urbance" comic book is coming next month in France (Ankama).
By Joel Dos Reis Viegas @feerikart, the original creator of this project first unveiled 10 years ago as an animated proof of concept (then adapted into a pilot episode in 2015).
Pre-orders >> https://t.co/U4Xgx3I6nb