Also known as former MKDS and NSMB Rom Hacker ray.
Something between a Bullshit-Artist, Video-Editor and Game-Dev ¯\_(ツ)_/¯
Bluesky: traashbash.bsky.soc
New update for GMPhysX focusing on improving collision callbacks for actors and character controllers. New demo available for alpha 0.4.0: https://t.co/Nhu0eAN0dc
I have been working on some other stuff so I don't really have anything to show, but have a screenshot of collision editing anyway 🤷♂️
#gamemaker#gamedev#screenshotsaturday
Runtime generation, saving, and loading of terrain chunks - very slow but having premade terrain files could make this zippy and interesting.
Also the water is definitely broken and unfinished lol
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Creating caches for 121 animations @ 60fps asynchronously (green-threaded) and then playing them with hardly any frame cost feels extremely satisfying!
Makes me want to switch from matrices to dual-quats to half the memory required 🤔
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Been playing with some runtime bone transformation for cached and non-cached animations, as well as some example rooms for my runtime scripts
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Playing with a direct export from my tool to BBMOD. Creates the models, materials, textures, and objects in the room with minimal injected code to load the models.
Still plenty of bugs (couple in this video actually) but it's pretty awesome.
#gamemaker#gamedev
Revived and upgraded some dead code for rigs, bounding boxes and wireframes.
Made a cute new WIP asset browser, dopesheet getting a bit of an upgrade after an animation system refactor. Things are coming together :)
Dwarf model by TheSnidr
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Updated TextEditor and ImGuizmo on my fork of @Nommiin's ImGui_GM.
-Breakpoints, Error Markers
-Custom Constants, Preproc Identifier, Identifier and Keywords
-Get Alpha for a Palette Color
-Fix ImGuizmo snap values
-Updated examples of both
https://t.co/tQAG48Ym5y
#gamemaker
Browsing and installing plugins fetched from a github repo, here seen as installing a plugin that enables a command for printing out scene info. Still needs loads of work but I'm super excited this works!
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Been working a lot on cleaning things up, making things stable and fixing my own mistakes.
Part of that was to bring the material inspector back to life after it's been sitting dead from too many UI refactors x)
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I thought scripting might be awesome instead of having everything needing to be a plugin, definitely is awesome. Made possible with @katsaii's Catspeak!
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