New update for GMPhysX focusing on improving collision callbacks for actors and character controllers. New demo available for alpha 0.4.0: https://t.co/Nhu0eAN0dc
@Niwaessence Ooo reminds me of retrieving dynamite in the bunker. Great mood. Do you have logic in to pull the boards off a blocked passage to make progress? Might be a fun physics interaction.
@doomspoons Removing Hammer was also a genuinely horrible idea. Maybe in a few years it'll be in a position that encourages developer growth.
But if FP thinks they'll achieve the necessary momentum through user curation alone, they should look at what happened to Bonelab.
@ArtemYakov19657 Metal Age was probably my favorite. 3 felt like a misstep but otherwise has some memorable levels. Think it was a new team/new engine. 2014 was an abomination with zero reverence for the IP.