Pipe It is finally out! 🎉
After 7 months of work, my Unreal Engine plugin for drawing pipes is live on Fab. Never assemble pipes by hand again!
4 full kits included - it all works at runtime too AND you can make your own kits too! 👀
Compatible from UE 5.4 - 5.8!
Big thank you to @phyronnaz for the help bringing this plugin to life!
@fab@UnrealEngine #gamedev #plugin #pipes #ue5
Link below 👇
I made my own deck system in the browser and you can talk to it!
As a 3D TechArt instructor and a lot of my job is to make students understand some complex concepts.
Dealing with visual people, I found it is easier to do so through graphs or animations, but using the likes of powerpoint can be VERY tedious.
None of the animations look nice, its slow and tired and files get heavy as soon as you start adding images/videos.
So I thought why not just make a simple HTML/CSS/JS deck reader directly in my browser?
Ive made Keystone, its free and Open Source and here's some of the cool things you can do with it:
-You can ask Claude to write and edit your slides directly from the Keystone window
-You can give feedback with your voice (using faster-whisper) and by drawing on the screen, Claude gets all the timed info so it knows when you drew and talked at the same time.
-There's an easy style template system so you can match and reuse your style or your company art direction.
-It comes with a Three.js viewer already built in
-There's a neat button to switch language if you need to translate to multiple languages, translations are stored separately from the style, so they can be applied quickly without reloading the whole page.
I'm pretty happy with the way it works now, as it sped up my work quite a bit and I can focus on showing concepts in a creative way.
I'm curious what you would make with it yourselves :)
Link below in the comments 👇
Another Anti-Tiling test. Really loving the results I'm getting! 😁
This is just one texture sample. No macro textures, noise etc. Imagine when that is added to the mix!
#gamedev#techart
My erosion tool is submitted for approval on FAB!
On a Friday so wont be up until next week.
I had to stop myself from tweaking too much and release it as 1.0 I'll add more features in the future, keeping it simple for now.
It'll also be cheep so people don't have to break the bank getting it ♥️
Ever wanted simple levels functionality in #UnrealEngine shaders identical to that of photoshop, substance designer ect.. ?
Grab them on my Patreon for free:
https://t.co/vM5TwZje1O
@Pavel_Oliva Virtual texture streaming. It’s purely reactive loading, unreal streams from smallest mip towards highest. You wouldn’t usually see that in game because unreal uses the camera movement to predict which textures to load while moving ;)
PipeIt is a plug-in for Unreal Engine 5 that lets you draw pipes directly in the viewport, automatically handling the correct junctions while keeping everything fully editable.
Get it here: https://t.co/OzI4gQ47pE
Pipe It is 30% OFF on FAB until Sept. 11th! Go grab it while its cheap!
I've been steadily updating the plugin so you can enjoy it to the fullest on UE5.8, with brand new features on the horizon ;)
https://t.co/D5inwcqSRZ
@D4LIGd Yeah, you can use custom primitive data to get the length of the pipe and multiply the uv by the value.
As for multiple pieces, you can always get the number of spawned pieces and rescale it by the length. Distributes the deformation across the whole section. ;)