#b3d#geometrynodes
Been playing around with the new cloth dynamics in blender 5.2 exciting to see we can setup some fully non-destructive cloth sim workflow
Woo! Native #geometrynodes cloth solver seems nice! You have to enable some experimental features to find it in latest 5.2 (experimental) release. Low samples here so bit flickery. So in the near future we might be getting some new solvers! #b3d
I promised a video comparing the most efficient Nanite approaches for environments. I delivered.
Go watch and drop a like. Share. Comment.
Otherwise, why did I suffer for this long?
https://t.co/REgXli9DXQ
Jellyfish energy FX design, powered by geometry nodes! Production files available soon on the Blender Studio website, after the short film release (tomorrow). #b3d
Lattice deformers were a game changer for Splinter, unlocking more organic shape variety.
For *decades* on Source engine games, you were stuck manually rotating models or creating entirely new models simply to tweak their shape.
Nanite Assemblies test in #UE5.8 branch from github. I see improvements! they generate much faster and they look better, there's much less noise when it turns to voxels
@delaigrodela You're actually a few steps away from making procedural rain ripples!
Coincidentally I'm currently working on a tutorial and gonna give away the function for free.
But you might just be able to make something similar before its live :D
Building off @runevision's code example and awesome tutorial, I converted the effect into HLSL and fought Unreals completely undocumented landmass plugin for UE5.
The result realtime erosion!
I have had a long form project I've been working on that I think is starting to close up. It has been the perfect place to demo and explore workflows or pipelines with our @DiNustyEmpire . Time to close it up.
#unreal#substance#blender#gameart
i got very excited to hear about the God of War Remakes, so decided to try some fun fan art for it. This is based on Tartarus. Silly sunday fun sculpting. #GodOfWar#chippies