Weekly Game Developer's Diary Thread
— Continuing work on the UV-unwrapping for aqua and terra animals.
— Brainstorming a storyline for the game, filling the world with content and different challenges.
— Developing the 3D model of a Companion and its functionality in the game.
— Polishing the material on animals.
— Compiling an updated feature list for all game content.
— Configuring the input direction, current speed, and camera angle.
— Configuring RootMotion and In-Place animation to fit the general look.
— Rewrote the input component logic for changing the animal movement type (swimming, flying, walking).
— Saving the character's statistics, which animal was last played, and its attributes.
— Rewrote the world loading and saving logic.
— Improving the interaction module (interface for interacting with objects, collision layer, handling intersections with the character).
— Optimizing graphics presets and foliage on the map.
— Improving performance on iOS, reducing the application's size and the number of instructions for basic materials.
— Added VFX for the shape and glow depending on the attribute when the animal shatters into crystals.
Stay tuned for updates!
Digital Animals Team
Android Game Demo RELEASED💥
Exciting news: the Earth element is now available. Start your meditative adventure and catch those elusive NFT crystals.
The Demo is available only for 24 hrs
Share your feedback with us on Discord.
Read the thread till the end for a chance to participate in an NFT giveaway!
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Digital Animals iOS game demo LIVE
Try to earn NFT crystals and share your gameplay moments with a tag #di_game
The meditative adventure begins✨
we are excited about launching a part of the Water element in the World of Souls
You are welcome with feedback on our Discord