Hi, I'm Trinitronity aka TrinitroMan, and I have an art server called "Art Computer".
No matter if you're an artist or not, I am sure you will feel right at home there!
https://t.co/LExXxWUC4s
[Art of our mascot Arzu done by @AAMLF222]
@gngmrkas おバカぬいぐるみ
そういえば、レジグループと神話のポケモンについてはすでにたくさん見てきたけど、湖の神々についてはまだ何も見ていないような気がする...彼らはどんな感じなんだろう...
日本語が下手ですみません。
again, sorry for my bad japanese (it's all translated with DeepL)
Art Computer's lovely mascot, Arzu, has finally jumped into the third dimension! Huge thanks to the talented @LadyLunanova for creating this amazing 3D model & even a render to go with it!
And since I also got the .blend file, I am hoping to do even more with Arzu in the future.
@HentaiBorg@MarvinSimulator well, like I said, I can't say too much about the King stages right now, only that I already have something planned for them
as for Dynamo Man: his healing is exclusive to the game's Hard Mode, and he only does it once there
Proud to announce that today, every gimmick and every enemy and midboss (excluding robot masters and fortress bosses) from the original Mega Man & Bass have been successfully and lovingly recreated in 8-bit!
Luckily, the robot masters are also close to being done, so stay tuned!
@7echnoviking@NiO107 Sorry, but I don't have enough knowledge to make an entire NES homebrew game from scratch.
But hey, maybe someone who has enough knowledge would be interested in porting it to the NES once the fangame is done
@FlashTrickstar Well, if it helps: the moles in Ground Man's stage and the spears in Burner Man's stage do have a tell now (not seen in those screenshots).
Can't really do much about the autoscrolling, but then again, the autoscrolling itself was the least of the section's problems anyway.
@FlashTrickstar can't say too much about the King levels, but I can say one thing:
while RM level design is mostly the same (just altered a bit to better fit NES Mega Man's different physics), some rebalancing has been done on the enemies. For example, Dynamo Man now only heals on Hard Mode!
Also, special thanks to @Threxx11 for the 8-bit cover of the Robot Museum theme from MM&B! Will it show up in the actual game as well? Who knows...
Today's my birthday, and what better way to celebrate it than by bringing back my old Unlimited Force Discord server and finally posting the trailer to the #NCFC2020 demo of Rockman & Forte FC (courtesy of @AForager and @MAGEDuoGE)!
Discord link: https://t.co/xvMrbxJzB0