Maker, Practical FX fan, Cosplay fan, and genuine Scotsman. Game Dev; currently a Senior Tools Engineer at Blizzard. Personal acc; opinions are my own, etc.
Hey, I did a thing. Just started Early Access, and it's Free To Play (requires at least two people to play)!
Based on the legendary game design of @daveshed; attempt to Push your opponent off the board!
https://t.co/ubmBVkfinA
Yay! So glad we got to announce the Haranir as a playable race! I tried really hard to make sure there was good variety of customizations! Much more to see! I can't wait to see everyone able to explore them! 💙
More Kobolding pics at the @renaissancepleasurefaire yesterday! This time starring Captain @mg_artworks !! And the post Kobold mess of myself and @tripdwyr . Seamless stretch tops are airbrushed / hand painted @welovecolors Masks sculpted in @monsterclayusa#renfair#kobold
@kviglucci Another classic, more on the vein of your post, is debug vs release builds, giving you different results (likely due to memory management or the like). Classic heisenbug scenario.
@kviglucci Have definitely had several flavors of these over the years. Some involving event caching, others on deferred updates. Things like that. You ain't mad!
Well, here's the final tally of "No Zero Days" 2024. Very consistent throughout the year, and then started wavering on my birthday month, followed by being frustrated by learning the foibles of Steam releases (and thus, procrastination). Room to improve for next year, no doubt!