opus 5.5 is something else..
so many people asked me to open source the 3d water from my last post. a few even wanted to buy it
so here it is. my first open source drop
code » https://t.co/Ubnv7tg2bN
demo » https://t.co/QmniH9oJWT
show me what you make with it
I’ve officially open-sourced ABYSSAL. 🌊⚡
ABYSSAL is a fully procedural ocean and extreme-weather experience that runs directly in the browser. Waves, volumetric clouds, rain, lightning, hurricanes, waterspouts, rogue waves, and tsunamis are generated in real time using Three.js, WebGL2, and GLSL.
The project is still actively being developed, and there’s a lot left to do. Deeper optimization, building the world beneath the ocean’s surface, refining the existing systems, and exploring plenty of ideas I haven’t implemented yet.
But that’s also why I wanted to open it now.
ABYSSAL is MIT-licensed, so you can explore the code, learn from it, modify it, fork it, and use it as the foundation for your own experiments and projects.
Performance note: the demo starts with adaptive resolution enabled and automatically selects a quality tier based on your GPU. If the image looks soft, open the settings panel and raise the quality as far as your device can handle.
The experience begins in Cinematic mode, click SANDBOX for full control of the camera, weather, and disasters.
Explore the source code:
https://t.co/nQru3RpgdC
Play it here:
https://t.co/A7jwjgBE0M
Feedback, contributions, experiments, and forks are all welcome.