I've just finished a project I was chipping away at in my free time . As many others in the industry with no work it I've also been affected. If you need an experienced Environment Artist with great versatility ( Materials, Lighting, props, weapons, sculpting, level art) ,msg me!
-LOOKING FOR WORK- I am STILL looking for a full time gig- >10 years experience -skilled in multiple styles and pipelines, as well as knowledge in other disciplines. - I have worked with multiple RnD teams for large studios such as Blizzard and Riot -hit me up!
My friends, it is with great pleasure that I'm finally able to say this project is out there, I just published it. There are many new and unseen renders, breakdowns, and more. Please support it on Artstation as much as you can, I would personally appreciate it. The post is below
Unfortunately, I am once again asking for help after unexpectantly losing my role. ✨😔
If anyone knows places that are looking for a Senior 3D Marketing/Environment Artist, then gimme a shout!
https://t.co/HXHxyPoAg9
https://t.co/TrDG1zgvN7
#gamedev#gamedevjobs
Mechanical Characters by Greg Brotherton
Greg Brotherton, the sculptor behind Brotron, creates a world where industrial scrap and vintage hardware evolve into haunting, heroic figures. His work explores a post-industrial, dystopian vision heavily influenced by early 20th-century political fiction and Kafkaesque imagery.
The "mechanical history" Brotherton crafts is a blend of fine craftsmanship and found-object assembly. Each character is hand-hammered from steel and integrated with salvaged items—ranging from 1950s Electrolux vacuums to typewriter parts and musical instruments. These sculptures often represent the "quiet genius" of an isolated world, acting as a bridge between a desolate past and an imaginative, mechanical future.
Sadly I was impacted by todays layoffs at Epic. Still processing as I just found out like 20 minutes ago.
Probably going to jump straight into the job hunt... if anybody has any leads for Environment Art roles I would greatly appreciate it.
❗STEEL COMMAND RTS REVEAL❗
An RTS inspired by the classics from the 90's and early 2000's. It features PvP/skirmish/campaign with fast, punchy gameplay, resource collection, base building, and a fully featured mission editor.
STEEL COMMAND is a passion driven project being developed by a two-man team (myself and @SyphoticART). Give it a wishlist on Steam, and check out the discord for live map editor playtest! (see comment)
#RTS #IndieGame #RTSGame #TrailerTuesday
This is one of my favorite renders so far as it shows the braid really well, I'm currently done with the showcase renders with the black background, I'll finish the environment renders next, should ship within a few days! Rendered in blender cycles