@KVyrukas@Prophet_710 @FnAstra @renyan Also, visibility logic is super heavy on the server, because of constant calculations wether a player is visible or not
@KVyrukas@Prophet_710 @FnAstra @renyan If we take the example of fog of war that valorant has implemented, you constantly need to check if a player is visible from the pov of yourself. You check in 1 tick, and make enemies visible in the next one. The player positions are therefore not visible for the client
@KVyrukas@Prophet_710 @FnAstra @renyan They could implement fog of war like valorant. But theyll need to upgrade theyre servers and make it work with subtick system. Or do something with AI i dont care
Ancient lane control might be completely broken.
With this T spawn + timing, you can force ~60–80 dmg
with a 2nd player fully molly + nade lane.
Both POVs below 👇
#CS2#CounterStrike#CS2Tech#Ancient