@PussyBlaster10k The audible difference is pretty minimal, it's more about revealing the raw sounds before Akao and Uematsu used dynamic compression processing. FF8's snare is very compressed from "complete orchestra" where it sounds normal. Remastering PS1 songs is less dramatic than SNES music
@PussyBlaster10k PS1's samples were still BRR style ADPCM compressed and there were still quantized dynamic ranges on some samples (fun fact, the samples on the PC version were from source and not converted from PS1 because there was no BRR quantized dynamic compression, the waveform looks funny)
@PussyBlaster10k A lot of Chrono Trigger and other FF7 percussion is in there too, so it's really thanks to the sample hunters who work feverishly that I found this honestly
The sample library has a lot of stolen sounds so there could be a better quality version out there
Alright so I'm super excited, it only took 5 years but it was finally found.. and someone probably has already found this but I'm still excited stumbling across it.
The Final Fantasy 7 Tambourine has finally been found.
JJ Jeczalik's Art of Sampling
@PussyBlaster10k Yes the samples have been ripped for years, it's more about identifying the origins of the sound, like where did Akao and Uematsu find them?
I've been collecting the original synthesizers the sounds game from and I've been looking for this one for years
Hmm so Chrono Trigger's sound effects were found. Looks like the only way I can buy them is by navigating japanese auction sites.. This is going to be difficult
So I've been using @GeminiApp all weekend to vibe code an app. Its limits were acceptable and forced me to take a break.
Last night around 9PM (which makes sense because of the eastern timezone) I use it for 5 mins and i'm 100% capped?
Alright Gemini, time to unsub :( a shame.
I was attempting to identify the source of the bass piano used in the lunar Subramanian song in Final Fantasy 4. I found it in the K1200 pro 1 but it's a heavily modified patch.
It made me go down a rabbit hole for the k1200 and now I've spent a week reverse engineering it haha
@ZopharsDomain This is really cool! One of my biggest complaints with ZSNES OG is the very poor sound timing (just try listening to the Super Mario World mushroom powerup sound effect you)
This one is improved but it still does have some timing issues. hopefully that will get looked at!
Final Fantasy IV: The Dreadful Fight restored more accurate to the game.
This actually didn't take long and I vibe coded more CAL scripts to help fix the more tedious issues with vgmtrans.
To quote Console Wars: Uh oh, are we doing this?!
@infidelity_nes When it comes time for music I would love to be involved somehow!
I'm currently making a version that I'll try converting to n-spc later!
https://t.co/0plW1sfyQk
You're also free to use my mega man 9 nsfs if you want to add some mm9 music for whatever reason :) let me know