#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut helms a bevy of new features to eliminate any remaining friction between you and your vision!
https://t.co/zJqAGzmqoG
A third maintenance release? By golly, the stability has TRIPLED!
#GodotEngine 4.6.3 has arrived, and with it comes over 80 regression fixes and crucial updates:
https://t.co/q0jLqznd4v
We saw how much everyone liked that first 4.6.2 release candidate, so here's one more, as a treat 🍬
#GodotEngine 4.6.2-rc2 arrives! Featuring several new backported bugfixes, it's ready for one last round of testing:
https://t.co/O9U3bVOg8w
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
https://t.co/BU1KhuqIVt
Another look at Fluid Frenzy, shared by its creator! 🌊
This time, a compact showcase highlighting the fluid simulation, terrain interaction, and erosion systems in action, as another example of what the asset can do inside Unity.
See more: https://t.co/YqG0hAk1KT