A small interaction experiment in Rive.
Smooth gear transitions, responsive dashboard animations, and real-time UI feedback—all driven by a single interactive state machine.
#Rive#MotionDesign#UIDesign#AutomotiveUI
Building interactive dashboards is more than animating screens.
This Rive state machine controls gear changes, dashboard states, and UI logic while keeping everything scalable and easy to extend.
#Rive#UIDesign#InteractionDesign#AutomotiveUI
God daaaamn... I'm... I'm a little tired... no, not from the video, but from the life rhythm.
It's the coffee☕☕☕... I feel like throwing up from it)) 😖 But I made the video, albeit late. Better late than never. 😅
So, what is the beauty of the game interface and what makes it special? Everything is in the video, briefly... with examples.
(and stupid humor) 😂
Thank you for your attention! 🙏
And yeah, share your comments!!!
https://t.co/9chnxHcvZd
#newvideo #interface
‼️ «AI slows down some experienced software developers, study finds» 👇👇👇
I came across a very interesting article…
Among AI enthusiasts it is very controversial. For short small projects AI is a good tool - but it is not a panacea. ❗️And most importantly, remember how they trumpeted in social networks, and still defend that AI is a great optimizer. 🫠
And now an unpopular question in wide circles: WHO benefits from AI first of all? That's right, those companies that sell AI solutions. Soap bubbles are inflated.
We all know these companies. That's why I am still an AI skeptic. Below you can see the sources.
https://t.co/tf7EcHQ0Zh
A short article for AI fatalists. Or why you shouldn't panic, at least not about AI. 😊
Article here ⬇️⬇️⬇️
https://t.co/tN8CrTHz1F
hashtag#ai hashtag#layoff hashtag#trends hashtag#economics hashtag#IT
Why Is the Gaming Industry on a Rollercoaster?
🫠 Microsoft’s recent Xbox layoffs, hitting teams like ZeniMax and King, show gaming’s in a rough spot. Here’s what’s driving the crisis from my perspective (mb not only mine):
1. High interest rates are making it hard for studios to fund big projects.
2. Companies overhired during the pandemic, and now they’re cutting jobs.
3. Leadership missteps, like vague strategies, have left teams confused.
4. Huge acquisitions, like Microsoft’s $68B Activision deal, haven’t brought the growth they hoped for.
5. Gamers are tired of samey AAA titles and buggy launches, hurting sales.
💫 But there’s hope—experts see a 2025-2026 rebound with games like GTA VI and a push for fresh ideas.
So…There will always be demand for a good product, especially in the era of consumption. This is a question of a failed vision of the gaming industry: both in the approach to development and the short-term goals of top managers.
And no…the problem is not about AI,...at least for now 🤫🤫🤫
#GamingIndustry #GameDev #TechTrends
Neuralink’s latest presentation unveiled a revolutionary technology opening vast possibilities for experiments.
For people with disabilities, it’s a must-have in the next 50-100 years.
But...but what about ordinary people? How will it impact our lives, and in what way? Can our brain chip be hacked? Most of all, I’m curious about how people control it and what they feel.
Does it cause phantom sensations? And what’s the interface like? MR 2.0?
#Neuralink #FutureTech #uiuxdesign
Caught the Battlefield 6 🎮 gameplay leak, and as a fan since Battlefield 2, I’m impressed. Looks like DICE might be going back to the BF3 and BF4 vibe—solid gameplay and atmosphere.
🔥The new HUD is clean and minimal, no annoying bright colors like in some superhero shooters. It’s a big step up from Battlefield 2042. If they fix the menus, I’m sold—this is my kind of military shooter.
🙃 Can’t share leak screenshots, but here’s my 2022 HUD concept for Battlefield 2042. It’s got that same straightforward, no-nonsense style as the new one.
🔗 Check it out on Dribbble👇👇👇
https://t.co/dwwPto0fEq
Can’t wait for Battlefield 6 open beta!
#Battlefield6 #Gaming #GameDesign #UIUX #Battlefield #MilitaryShooter #GameDev #HUDDesign #MinimalistDesign #Dice
🎮 New video lands in 2 weeks! Game UIs ignite emotions, non-game UIs prioritize efficiency. Curious about the difference? Stay tuned for our breakdown with a sharp chart! 🚀
#UI#UX#GameDesign#Design
🙃 Finally... a lot of work and effort, but it was worth it.
(Damnn... and I had a hard time with the export.)
Want to learn something new about UI?
While I was preparing the material, I got really excited.
Check below 👇 👇👇
https://t.co/QVRtXHJjo0
https://t.co/QVRtXHJjo0
https://t.co/QVRtXHJjo0
#UI #interface #Uihistory