My first Dota 2 workshop project 👻
I was working on the highpoly and some spirits animations
I would really appreciate your support and if you could add this to your favorites here 😊
https://t.co/AuLXu0PQDM
My final sculpt of the year.
Started as a speed sculpt and later polished a bit.
Somehow became a perfect symbol of one of this year’s goals — finally finishing Baldur’s Gate 3. ✨
#3DArt#Sculpting
I called this Unreal Engine material "Simple liquid for the bottle". What is simplicity or better to say optimization? This is not transparency, this is a mask and an example of using DitherTemporalAA #UnrealEngine#UE5#gamedev#uetips
Hey everyone! Been pushing my 3D skills lately, so here’s my first sculpt — the start of a much bigger journey.
Curious to see where it leads. #Sculpt wip
Lifestealer — The Infernal Maw 🔥
Exploring form language around demonic hunger: horned silhouettes, layered teeth, burning wing shapes, and aggressive surface rhythm.
Sculpting and 3D modeling by our team at @Root_Bone
Concept by @anthrospray
Textures by @TtraG13
See the full project and additional views on our ArtStation.
#GameArt #3DArt #StylizedArt #3DModeling #CharacterArt #ZBrush #Dota2 #DigitalSculpt #CGI #RootBoneStudio
Did you think that was all? No. Another Unreal Engine WOW question. For Niagara, I change the Blend mode of the material from Translucent to Masked, and then light appears. WAT? I didn't know that #UnrealEngine#UE5#gamedev#uetips#indiedev
Hey friends!
We’ve just opened our Steam page
It’s a small step on a long road ahead.
The game’s still in Alpha, but gameplay comes first!
I’d be super grateful for your wishlist and playtest sign-up! And I’ll give a personal hug for every repost ❤️
⚔️Greetings, Warriors!
Watch the Blightveil Pre-Alpha Gameplay Trailer!
#Blightveil is an Action-MOBA with WASD controls and a NON-Target aiming system — intense 4v4 arena battles await!
💥Add to your Steam wishlist & join the upcoming playtest!
#Blightveil#gameplay#steam
You can easily set up a custom decal UV system using the WorldPositionBehindTranslucency node. Works great on both meshes and particle sprites! #UnrealEngine#VFX#GameDev#RealtimeVFX#UE5