They're not sprites—they're BG tiles!
So they only move sideways in 8-pixel steps, and overlapping characters don't display cleanly.
But vertically, I've used a few tricks—like spending extra memory to get 4-pixel movement.
@ttsyszk1973 Fascinating. The Ai visual aesthetic brought to life inside the Famicom. And on top of that, it's pushing boundaries.. Gigantic sprites and speech?!
There must have been a few games that had speech, like Bad Dudes.. but this just feels so much more robust.