Tower of Trials v3.00, the final major content update, has just been released! Adds alternate final boss content, 10 new achievements, new options and cosmetics, some balance changes, and more!
https://t.co/IXdfiMygx5
After several months' worth of work, I'm pleased to announce that "Tower of Trials" is now available to play! You can find the release here, and check out the repo's README for background information, as well as a link to the PDF companion guide:
https://t.co/IXdfiMygx5
As if Battle Bits #007 already covering highly specific janky interactions weren't enough for him already, Rawk Hawk's ceiling prop attack can revive fallen partners! #TTYDBattleBits
For those that missed it at F3, slightly extended version of the teaser for a new project I'm working on is premiering at 3:00 PM EDT! https://t.co/nFtPOoc75g
For more information on the differences between the international and Japanese GameCube releases' SP regen (including which Stylish commands didn't exist at all in the latter), check out this Super Mario Files video:
https://t.co/jjRY98YtJU
You can find more details about the original drop routine on the Super Mario Files blog, as well as a spreadsheet with the updated drop tables:
https://t.co/f1Pp2VgfFO
TTYD Battle Bits #025: Switched-up Spoils
By popular request, here's a short description of how item drop logic changed for the Switch version of TTYD! #TTYDBattleBits
Just as a heads-up, I'm going to be out of town for a few weeks; expect semi-regular Battle Bits posts to resume very late in June. In the meantime, which of the following topics would you be most interested to see covered next?
@glan_9 These are the Action Command params for regular Jump, Multibounce, and Power Bounce (in the GCN game, these shared one table); the values are apparently w/respect to 60Hz. I'd say this probably seems intentional, but single-Unsimplifier having two early FP inputs is wild, lol.
TTYD Battle Bits #023: Nary a Drop
Getting an item or badge drop that enemies aren't holding from battle in TTYD is a surprisingly rare occurrence! #TTYDBattleBits
@PJiggles_ If that's too useful, Flurrie has a unique animation for "attacking" an audience member holding a good item, in both the original and the remake:
https://t.co/3CU17Nr44P
@PJiggles_ Enemies were previously disallowed from holding Spite Pouches in-battle even though their item hold/drop tables suggested that they should have had a chance to do so; they now can hold and use them in the Switch version.
Just about to start my casual first playthrough of Paper Mario: The Thousand-Year Door on Switch! Excited to see it with a new coat of paint and see what kind of little mechanical differences I notice!
https://t.co/i3xJcjHiCH
For info on how badge drops and other rewards are determined, check out this Super Mario Files post:
https://t.co/yVU7H9NYbu
You can also check elsewhere on the blog, or check out this GameFAQs guide to find out which enemies hold which badges:
https://t.co/5bePRXBcrW