I think the big thing a few people are missing about WoW Forever is that it is meant to force you to slow down.
I've seen folks complain "I have a life now. I have kids. Responsibilities. A job. I can't devote hours to playing this anymore."
That's okay! You ARE the target audience. This game is not meant for you to rush your way to max level. It's not meant for you to have to commit hours upon hours a day to "keep up".
It's meant to be the warm bath you slip into at the end of the day, where you just relax, take your time, enjoy the moment and hope that time slows down, for just a little bit.
A lot of the more "vanilla" era pain points that aren't getting QoL changes are absolutely intentional. Mob tagging is the way it is because they want you to find people in that area and group up for a bit, to work together, even if no words are shared. Meeting stones don't summon because they're meant to be a place to gather and find groups, not a way to speed things up. Fast transport between major cities may not exist because getting you out, in the world, to run by other players and interact with them is the intention.
It's meant to feel slow. It's meant to feel big again. You're meant to melt into that world, find those people, be kind to eachother, relax with eachother, to pace yourself, and enjoy your time.
Somewhere, as the modern era changed over these last 20 years, we shifted to prizing "making progress in the game" over "immersing yourself in the world and community". And as every QoL patch rolled in, the game became easier, but faster paced. We traded that slow life for one that required you to rush rush rush through everything, where any one slip in efficiency is mocked and punished by the community. It's time we re-learn to slow down. Life does not have to be constantly streamlined and fast-paced. WoW does not have to be constantly streamline and fast-paced.
There is no race. There is no rush. Play what you can play and enjoy your time here. Build a community. Commit an act of kindness. Help someone you see struggling.
So what, if you can only play an hour a day?
The world is there, and it's waiting for you. Enjoy your hour well spent. <3
Thanks, @AggrendWoW and the entire @Warcraft team, for breathing life back into the world. May those life-winds blow ever eternal, and I cannot wait to see where they take us.
@Gothalion Yo goth, I’ve played a quick run of WoWF on the steamdeck. Handheld controls are actually really fuggen good. I can play wow on the pooper now…
“Where do you see yourself in 10 years time?” “Oh me? I’m hoping I’m still alive and working in the data centre human force for RAM switch out and server maintenance”
@Gothalion Aggressive twitter callout, couple of anti-streamer strawmans, out of context rant about neoliberals and the woke. Agreement with your overall opionion in contradicting myself with my own. Potential homoerotic suggestions in between.
@Strawberrywtf The question I have is what will we be crafting? If it’s arbitrary stuff, you have no sink. It’s it’s for golden boots that make your run 20% faster in time trials; now you have econ for those who want #1 on the leaderboards
@Strawberrywtf The idea is to create a cycle of coins in use. So initial spend like platinum currency in warframe. You pay for premium money to trade with other players. So you create a player driven economy. Single spend into circulation - use your craft to sell others. Rinse repeat