@TheDMLair People forget it’s a game. The narrative doesn’t have to “make sense.” We aren’t Critical Role. You don’t have to find some sort of narrative excuse for why the character isn’t there.
Our favorite day of the year is back and better than ever!
That's right, we're back with our annual FREE VTT DAY!
For 1 DAY ONLY, take advantage of the gift of gaming! Free games and an array of assets are yours to keep forever!
Claim your games today: https://t.co/udD4ZKDTIz
@hill_jowett Right. It’s something I’ve ported over to my 5e games. I will define what will happen with a failed roll and tell them the DC so they can make the decision. But the math isn’t as easy in 5e as a d100 roll under. It’s so simple and elegant.
@SandyofCthulhu Agreed. I love to clearly define failure before the roll. It allows the player to make a more informed decision based on their chance of success. It helps with clever problem solving and greater player agency.
I hear a lot in the #ttrpg scene that you shouldn’t say “no” as the GM and that you should say “yes, and…” or “yes, but…” I get the sentiment but I’m here to tell you that you absolutely can say “no.” It is the GM’s job to referee the rules. And sometimes that means saying no.
Most of y’all probably know I run https://t.co/dYfhTJECi9 and sell men’s grooming products and beard oils. Well I am making room for new products for the fall and just put all the Beard Sauce and Captain Ahabs products on sale. Check it out!
Get ready for lift off with the Starfield Limited Edition @Xbox controller and matching headset, available now! https://t.co/ysPLnttm9h
Retweet this post for a chance to win your own! We'll pick one lucky winner on June 19.
Rules: https://t.co/8bsGa5ag3Y