I feel like there’s a lot of discourse around this game right now - it seems like there’s a lot of tweets hounding on how bad this game looks.
I got to play this game back during a few tests/gameplay sessions so the dev could get footage for his trailer. Not only is the developer such a down to earth person who loves the Titanfall franchise and the movement shooter genre in general, but wanted to create a game that could mimic the wallrun and mech mechanics of Titanfall.
He did a pretty good job - I think it’s hard to make a game that mimics the fluidity of both Titanfall games, especially the fluidity of pilot movement in Titanfall 2, and yet he gets pretty damn close to feeling at least 3/4 of the way there…
On top of this, he even added a few surprises of his own - one of the maps he had us play on was a 2-level map where if you jumped high enough, the entire world would pivot and the roof would become the floor, and vice versa. You’d literally be fighting people on the ground AND on the roof.
It’s not Titanfall 3, it’s not going to have the art direction or story telling of Titanfall 3, but it’s a pretty damn good spiritual successor from an aspiring indie dev who just wants to make something based off the franchise.
#Titanfall2 #Titanfall #Shatterrush
Okay but this just gave me the thought
Imagine the impact frames when Makima is hit showing the random citizen who took the wound in her place and died because of it
girl WHAT
this mfer has no friends, hasn't spoken to anyone since they got here, and owns nothing but a video recording of the 9/11 terrorist attacks 😭