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How do elevators work? We have no idea, but here are some of the details that make them feel right in our Floor Plan games.
#gamedesign#gamedev#indiegame
@MrItty We did look into it a while back, but free movement completely breaks a bunch of puzzles in the VR game. Lots of stuff is being changed or replaced for the new interactions and movement in the PC/console game. We're treating it like adapating a book into a movie. :P
Adapting a roomscale VR game for PC and console comes with a lot of challenges. In this week's Design Dive, we show how areas from Floor Plan 2 have changed to support the free movement and new interactions of Floor Plan: Slap Out Of It!
#gamedesign#IndieDevs#indiegame
@purplemikey No, simply because it's not the same game anymore! We designed the VR game and its puzzles specifically for teleport. In the PC/console game, we're changing puzzles or replacing them entirely for the new controls and interactions, and the new puzzles wouldn't work well in VR.
Slap Out of It! is a Comedic adventure indie game releasing in 2027.
We spoke with the Co-Director at @TurboButtonInc about what players can expect in this #ShacknewsE4 interview. #indiegame
Our game has lots of puzzles and interactive environments. But when players are constantly exploring for clues, those interactions can become red herrings - so we made red herrings into a feature!
#gaming#indiegames#gamedev#gamedesign
📣 We're excited to introduce Slap Out Of It! A slap-and-solve adventure game that stretches your wits and noodly arms to their max!
Wishlist on Steam: https://t.co/eQJibVYGTF
📺 Trailer: https://t.co/CkHe8w1yCz
🗣️ Trailer narrated by @The_Ben_Starr
🎵 Music by @SeanBeeson
Imagine a world where every puzzle is solved by with a slap! Slap Out Of It is an interactive comedy sandbox inspired by classic point and click adventures. Meet new characters, explore bizzare worlds, and slap everything you see. Ben Starr is also here!
We made it. Turbo Button is 10 years old this week! That means we're finally old enough to play VR games!
We would not be here without the amazing support of our colleagues across the VR industry and all the people who continue to play our games. THANK YOU.
Nobody at Turbo Button could figure out how to make AI-generated greeting cards. But we heard everyone else was doing it, so we commissioned some of our favorite artists to hand draw what they think those cards might have looked like.
Here's what they came up with.
You can find more information about each artist and closeups of the individual cards on our thread over here:
https://t.co/BkBa7YpBwE
Best washes and happy ho̵̠͑́l̸̨͎̍iḓ̶̠͠ay̸̫̕s̶̹͔͛,
Love, Turbo Button
Nobody at Turbo Button could figure out how to make AI-generated greeting cards. But we heard everyone else was doing it, so we commissioned some of our favorite artists to hand draw what they think those cards might have looked like.
Here's what they came up with.
@bmfshow https://t.co/m9cK2UyZK5
We had a busy year with Quest 3 enhancements for Floor Plan Remastered and Floor Plan 2, the huge Backside Story expansion for Floor Plan 2, and new seated mode + distance grab controls. We think that expansion is the best thing we've made so far. :)