I’m building a political strategy game.
You choose a party, run in a real state, and face an opponent that actually reacts to your campaign, studies your moves, and changes strategy.
Starting with the U.S. and 10 real states.
#gamedev#gameindie#gamemobile#gameus
I’m building a political strategy game.
You choose a party, run in a real state, and face an opponent that actually reacts to your campaign, studies your moves, and changes strategy.
Starting with the U.S. and 10 real states.
#gamedev#gameindie#gamemobile#gameus
Game devs, I need your opinion 👀
What’s ONE thing that instantly makes you lose interest in a mobile game?
Bad controls?
Too many ads?
Boring progression?
Bad art style?
I’m building my own game right now and I’m genuinely curious.
Game devs, I need your opinion 👀
What’s ONE thing that instantly makes you lose interest in a mobile game?
Bad controls?
Too many ads?
Boring progression?
Bad art style?
I’m building my own game right now and I’m genuinely curious.
Quick question for my mobile conveyor/logistics game 👀
Which camera view would you prefer?
A) Top-down
B) Side / angled view
Top-down feels clearer for planning, side view feels more satisfying visually.
Which one would you pick? #gamedev#indiedev
Quick question for my mobile conveyor/logistics game 👀
Which camera view would you prefer?
A) Top-down
B) Side / angled view
Top-down feels clearer for planning, side view feels more satisfying visually.
Which one would you pick? #gamedev#indiedev
@KiriArc_Games Thanks, that’s a great suggestion.
Alternative routes is something I’ve been thinking about too — it could make the logistics planning much more strategic and replayable.
I’ll explore that direction.
Exploring a conveyor-routing logistics game for mobile.
The core idea is balancing speed vs congestion: push too hard and packages pile up, miss a truck and you lose money.
What mechanics or features would you add to make this more fun? 👀
#gamedev#indiedev
Exploring a conveyor-routing logistics game for mobile.
The core idea is balancing speed vs congestion: push too hard and packages pile up, miss a truck and you lose money.
What mechanics or features would you add to make this more fun? 👀
#gamedev#indiedev
Exploring a 3-way conveyor splitter for my logistics game. Packages enter the center, then get routed left, right or straight depending on the destination.
I want the routing to be readable instantly without extra UI. Does this design communicate it clearly? 👀 #gamedev#indiedev
Exploring a 3-way conveyor splitter for my logistics game. Packages enter the center, then get routed left, right or straight depending on the destination.
I want the routing to be readable instantly without extra UI. Does this design communicate it clearly? 👀 #gamedev#indiedev
In my logistics game, trucks leave on a timer — ready or not.
Send too few packages and the truck leaves half empty. Send too many too late and orders miss the departure. Both cost money.
Would you play for maximum profit or safer routes? 👀
#gamedev#indiedev
In my logistics game, trucks leave on a timer — ready or not.
Send too few packages and the truck leaves half empty. Send too many too late and orders miss the departure. Both cost money.
Would you play for maximum profit or safer routes? 👀
#gamedev#indiedev
Building a new mobile game around conveyor routing, package flow and timed truck departures.
The challenge is balancing speed vs congestion — push the system too hard and packages pile up, miss a truck and you lose money.
Would you play something like this? 👀#gamedev#indiedev
In my mobile logistics game, every truck has limited capacity and a departure timer.
Send too many packages too early and the loading area overflows. Send too few and the truck leaves half empty.
Would you optimize for speed or safety? 👀
#gamedev#indiedev
Building a mobile logistics game where faster conveyors earn more — but push too hard and the whole system jams.
Trucks leave on timers, packages pile up, and bad routing costs money.
Would this risk/reward loop keep you playing? 👀
#gamedev#indiedev
In my mobile logistics game, every truck has limited capacity and a departure timer.
Send too many packages too early and the loading area overflows. Send too few and the truck leaves half empty.
Would you optimize for speed or safety? 👀
#gamedev#indiedev
Building a mobile logistics game where faster conveyors earn more — but push too hard and the whole system jams.
Trucks leave on timers, packages pile up, and bad routing costs money.
Would this risk/reward loop keep you playing? 👀
#gamedev#indiedev
@blackthornlabs Thanks! That’s exactly the tension I’m trying to build around. I want faster systems to feel rewarding, but also create a real risk of congestion if the player designs the logistics poorly. Still early in development, but I’m exploring how far I can push that idea.