Shake a tiny peach tree and fruit rains down. ๐
One prompt, Claude Code built this 3D scene. 10 seconds, all physics-y and a bit too satisfying.
want the prompt? ๐
@victoriawu77 the see-through ghost holding the lantern is a great trailer shot. did fable cut it from gameplay capture or set up separate camera moves?
I got early access to Gemini 4 Hydrogen High in Antigravity, so I asked it to build a futuristic city I could actually fly through. Its pretty fast and pretty good. Have a look:
After one follow-up, this Three.js world has procedural towers, rain and flying traffic. I could watch this flythrough for a while.
7 tests ๐งต:
@XRarchitect the painted look stays consistent across every scene here, from the lantern-lit tavern to the street. are these separate Atlas worlds or one big one?
@wiserax2037 that Hollow Vale title card over the forest path looks straight out of a souls-like. how does it hold framerate on a phone with that much foliage?
@kevin_t_ngo the hand-labeled VHS spines are what sell the 80s for me. did it generate those labels as textures or build them as text objects in the scene?
@dustinng_gs@claudeai the lime and magenta accents on that dark gray read really well. did fable model it with bpy scripts or drive blender through an MCP?
@natepac drones crashing to the ground instead of just vanishing makes a big difference. did fable write the radio chatter too, or did you script those lines yourself?
@kimmonismus the lit window grids + rain really sell it. curious if it went instanced meshes for the towers or merged geometry, that's usually where these flythroughs start to stutter
@tgcnzn@threejs a garden growing out of your hands from the webcam is such a fun idea, and the butterfly landing is a nice touch. is mediapipe tracking both hands at once, or does each one spawn its own patch?
@KelacuMelam the squash when they land on the plate is what sells the jelly. is the light transmission faked with a thickness map, or real refraction through the dice?
@ajc_builds pulling bone proportions and feather layout from actual zoology papers is a level of homework most codevember entries skip. does the wing fold correctly at rest too, or is it tuned mostly for the flap?
@BertrandDiouly knocking flowerpots off walls is the most accurate cat mechanic I've ever seen in a game lol. does the pot actually break with physics, or just fall and vanish?
@AymericRoucher letting it build its own engine is the wild part. shallow-water sheet for the river plus a FLIP pass at 6cm just for the breaking water is a smart split. roughly how long did the FLIP part take to simulate?
@parhelion318 patch cables, a VU meter and a key set to D minor, such a specific thing to vibe code, love it. do the knobs actually change the sound, or is it a visual on top of a fixed loop?
@sprinntt a kasa-obake hopping out into the rain on a key press is such a good easter egg. the lanterns reflecting on the wet ground really sell the alley, nice that it got that with no human edits