🚨Get your tickets NOW to see #Hoppers arriving in theaters March 6 with special early access screenings on February 28!
🎟️ Early access 2/28
https://t.co/X3CHmKshrU
🎟️ In theaters everywhere 3/6
https://t.co/6hXy68eXUw
99% of Pixar shots will now render entirely on NVIDIA RTX PRO 6000 GPUs.
RenderMan XPU, is reshaping Pixar’s workflow—bigger scenes, faster rendering, and unprecedented freedom coming for Toy Story 5… and beyond.
🎬 Watch the story behind the tech: https://t.co/0s9k2ZUPA7
The RenderMan "First Contact" art challenge is here and it's out of this world!
Join, get professional mentorship, and create something amazing for a chance to win amazing prizes, including a Dell Pro Max 16 mobile workstation powered by Nvidia!
https://t.co/6j54Gjix8n
Pixar's RenderMan is at Siggraph in Vancouver!
Come say hi at the Exhibit floor, where you can see RenderMan demos at the Dell booth and Houdini Hive.
Make sure not to miss the awesome Walking Teapot Museum ... with daily surprise Teapot handouts!
https://t.co/f81G7NcM64
What’s powering Pixar’s next leap in rendering? 🎬⚡
At #SIGGRAPH2025, learn how @pixarsrenderman is accelerating creativity with CPU + #NVIDIARTXPRO GPU magic. ✨
🗓️ Tuesday, August 12, 11:00am - 11:50am PDT
🔗 https://t.co/6HFg7MShef
New from Pixar R&D:
Our RenderMan XPU Paper is live!!
Presented today at #HPG2025 by Julian Fong & Per Christensen.
Unifying interactive and final-frame rendering for CPUs and GPUs, XPU delivers incredible quality and speedups for the next generation of animation and VFX.
Read it here: https://t.co/SaLpY9lcGV
#RenderMan #Pixar #XPU #VFX #Animation #ComputerGraphics #PathTracing #machinelearningdenoising
See Laurie and Sweaty in all their glory! Episode 1 of Pixar's #WinOrLose is now available to watch on the Pixar YouTube channel!
https://t.co/3ukthTPFn9
Episodes 1-6 are available now on @DisneyPlus.
What if the thing you were searching for…found you first? 🛸
Watch the new trailer for Disney & Pixar’s #Elio and see it only in theaters June 13, 2025!
MaterialX 1.39.1 is released! This version adds initial shader translation graphs between Standard Surface and OpenPBR Surface, improves the public definitions of the MaterialX Lama nodes, and addresses a number of build issues in OpenUSD integrations. https://t.co/7HRgY4pGDn
Thanks for joining us at #Siggraph2024!
And a very special thanks to our #RenderMan Art & Science Fair sponsors #AMD#AWS#Dell and #NVIDIA for making it such an amazing community event that even Bigfoot couldn't miss our Walking Teapots!