Every deal tells a story - about management, strategy, and where the world is going. After years in investment banking and now corporate development, I share daily insights on M&A, venture capital & the business of play
The most important takeaway from the kids content landscape today: YouTube is not just discovery anymore.
It is the primary distribution layer for global kids IP. Studios that treat it as marketing instead of infrastructure are being left behind.
https://t.co/Y4Rt88gfWi
Before the Industrial Revolution, the practical solution was to go around the mountain. After it, the solution became to go through it.
AI is creating the same shift for knowledge work. Problems that once required years are becoming solvable with imagination and the right tools.
Next week Beast Land our brand new theme park opens!!!! We built custom games modeled after our videos that don’t exist ANYWHERE else and will have the world’s largest prize wall :D
The next frontier of kids IP isn’t coming from Hollywood writers’ rooms - it’s coming from creator ecosystems.
Roblox, YouTube, Minecraft…these are the new incubators of billion-dollar kids franchises.
In the kids’ space, few assets scale across media + consumer products anymore. But K-Pop Demon Hunters has both audience stickiness and merch potential. Exactly the kind of IP strategics are looking for
The next frontier for AI is not just building smarter tools, it is building wonder.
Kids will not just consume AI experiences, they will create with them.
The companies who earn parent trust while unlocking creativity will define the next decade of play.
The next generation of kids’ IP will not start on TV.
It will start on TikTok, Roblox, or YouTube and then it will translate to toys, books, and shows.
Parents do not want another screen time babysitter.
They want safe, creative, educational play.
The winners in kids’ consumer balance engagement with trust.
In kids’ consumer venture, distribution is king.
Mass retail, YouTube, Roblox, Netflix…
If you cannot reach where kids already spend time, you cannot scale.
Kids move faster than any other demographic.
Yesterday’s hit game is today’s forgotten app.
Sustainable success = content + community + iteration speed.
The kids’ market is different.
Parents buy, kids influence.
Winning products win on trust with parents + love from kids. That dual audience is the moat.