More from the upcoming indie game Monochrome Heights. I was tasked with making expressive in-game portraits for the pre-existing robot cast for use during cutscenes. That's right, expressive robots! Robots without eyebrows or mouths! (1/4)
Monochrome Heights is part of Steam's Next Fest, going on now through Oct 21. You can watch the developer @OneFrogGames play the game and try a new demo at https://t.co/Z3LOMiDk31 (3/4)
A closeup from my cover art for the video game Monochrome Heights. This is the lead character, Happy, a robot who has to climb a tower full of hazards! I didn't design him, but it was up to me to translate his purely pixelated form into an illustration. It was a fun challenge!
Iโve been contributing art to the in-development video game Monochrome Heights on and off since last year. It's been fun! Iโm excited to show my work and discuss a bit about the process on my website.
Weโre joined by @tysonpease this week to talk all about video game box art! We also cover all the #gaming and #Nintendo news too. Listen where you find your favorite #podcast or watch the video version here on YouTube: https://t.co/VmMKSt7Hbh
If this was about babies, there would be universal healthcare. Free education. Free daycare. Southern states would be doing all they can to drop the Black maternal mortality rate. This is about power and control
The year has ended! Time for a fresh studio #selfreflection, part of my effort to be more open with my creative development. In this entry: fall reflections improve self-management, gradually.
https://t.co/5y7POAxYEo