What is Rotation Win Rate?
Tracks which team establishes control when a new hill activates. The first team to reach the point threshold wins the rotation.
What is Hold Success Rate?
When a team establishes control of a hill, did they maintain it until the hill ended without being broken? A successful hold requires reaching the valid hold threshold AND not losing control.
Rotations win championships πββοΈ
During the Minor I finals, @LAThieves had a 60% Rotation Win Rate along with a 67% Hold Rate to secure Colossus HP β
Challengers rosters come and go.
Your infrastructure shouldnβt.
A @uavgg membership stays with your org, not your players. One account for everything your team needs, even as the lineup changes.
Offer real value to your players with zero churn risk.
Start your 7-day free trial β https://t.co/dhkXO1q1S6 π
@OpTic What is Hill Win Rate?
Compares total points scored by each team during a single hill rotation. The team that scores more points that rotation wins the hill.
Win: Scored more points than the opponent during that rotation
Tie: Both teams scored the same number of points
We released our new Player Stats performance features on @uavgg today.
You can now sort, filter and compare individual players across different game modes and maps.
What is Break Success Rate?
When the enemy team establishes control, how often can you take it away from them? A break is registered when you take the hill and score enough points during that control.
Successful Break: Took control from the enemy and scored enough to register.
Failed Break: Enemy maintained control until the hill ended.
Want better CoD analysis & data for your team? π
Weβre running a Major 2 deal at @UAVgg:
β’ 1st month FREE (annual)
β’ or 10% off monthly
Iβm on-site, reach out to me for a demo!
DM me!
Code: MAJOR2
These model speed improvements mean cutting analysis time down to 2min for a 10 minute match. This would be on the fast queue for Standard+ members. Huge boosts π
Been working on player performance features for @uavgg . This includes stat analysis, comparison, trends, etc.
Also, weβre rolling out some major model improvements soon. Seeing an increase in accuracy on low quality videos and overall 5x speed improvements per our benchmarks.
In just over a month of being live on @uavgg , we've processed over 870 matches. We're trusted by CDL teams, challenger champs, and college teams.
The platform is improving every day. Come try it out! https://t.co/rRRTy0QLFS
On @uavgg, you can now see exactly where each Overload point was scored.
It seems simple, but it's the first step toward real-time minimap analysis. We already know where the ball is at all times. Soon, we'll know where every player is too.
We want to be clear: MarkyB will not have access to any organization's private footage, analytics, or team data.
His role is focused entirely on growth and product direction. All team content uploaded to the platform remains private and accessible only to that organization.
We're excited to announce that former @CODLeague championship coach, Mark "MarkyB" Bryceland, has joined https://t.co/egQyY5HAn8 as Growth Lead for Esports Organizations.
MarkyB will be working directly with competitive teams to grow our client base and make sure the platform delivers exactly what they need.
Read more: https://t.co/SQzQhJG4pt