Four updates to League of Trenches, every one straight from your feedback - live now:
- In-game ability guide. Hold TAB mid-match to read your full kit. No more guessing what a skill does.
- Gold and XP popups on every kill. See exactly what a minion, a champion, and a tower are worth.
- Faster matches. The rift now builds in a fraction of the time, and the wait from queue to fight is cut hard.
- Real names on the scoreboard. TAB shows your nickname and your opponent's. Bots stay named by champion.
Public Beta is almost here. Refresh and drop in.
I just had a long call with my dev team, and honestly, what’s coming inside the Nemo ecosystem over the next 6 months is incredible.
The talent, resources, creativity, and ideas around us are getting stronger every day.
All I want to say is this:
monitor the next 6–12 months around Nemo.
Official League of Trenches Discord is now live.
Games, tech support, project updates, community management, and more in-house communication will happen here.
Join the Discord, connect with the team, and get ready for everything coming next.
https://t.co/UrNaAmEt25
Our team has already started working on the desktop version of League of Trenches.
This means players will be able to download and play the game directly for higher performance, smoother gameplay, and the best possible quality.
The browser version opens the gates.
The desktop version unlocks the maximum League of Trenches experience.
Built for real players. Built for real battles.
solana:ByMzTYShp2mnswUBW2du1tgCUTDVw8DTheJH7jc5pump
Today we are working on adding more servers and connecting the first $LOT earning system inside League of Trenches gameplay.
This means each online room will soon be able to have its own $LOT prize pool, where winning players can receive allocations from the pool after matches.
Been watching this one. @lotonsolana
$LOT — LEAGUE OF TRENCHES
League of Legends is one of the biggest games in the world, so the narrative is instantly recognizable.
Dev is literally working on the game live on https://t.co/3RmR134AuX while the community watches.
CA:
ByMzTYShp2mnswUBW2du1tgCUTDVw8DTheJH7jc5pump
TG:
https://t.co/rRvzmzA8Hc
1v1 DUELS ARE LIVE.
New mode in League of Trenches: one champion, one lane, no team to hide behind.
Same battlefield. Minions march, towers fire, the map plays on. But it's just you and your opponent in mid — first to break the enemy nexus wins.
Solo against the AI, or ranked against a real player. Matchmaking pairs duels instantly.
https://t.co/GBxRnttI2k - tap the GAME MODE card, pick DUEL 1V1, lock in.
The first gaming project on Nemo is already proving the point.
Supply control + ecosystem support changes everything when you want a project to have a real chance at sustainable growth.
$LOT launched with 50% supply control.
300M tokens are locked, and around 140M tokens are available for project development, gameplay rewards, bagworker onboarding, streamers, gamers, KOLs, and future ecosystem support.
That gives the project flexibility.
It gives the team resources.
It gives holders confidence that more people, more players, and more attention can be onboarded over time.
Nemo is not rocket science.
Nemo is structure.
An ecosystem built to help projects survive, grow, and keep building long-term.
League of Trenches development update:
We enhanced the item shop and improved power balancing inside the gameplay.
The next step is improving the visual quality of gameplay layouts, UI, and overall in-game experience.
The $LOT earning system is also under development and currently in progress.
Gameplay is getting better step by step.
Beta is moving forward.
League of Trenches Interface Update is live.
The entire in-match HUD has been rebuilt from the ground up.
Every champion now has a presence on your screen. Your allies sit on the left, card art, level, health and mana, live at all times. The enemy team sits top right, portraits, levels, health. You always know who is up, who is down, and who is about to be a problem.
The new command console puts your champion's card front and center: health, mana, experience, abilities, items and gold in one clean plate that never blocks the action.
Team kills, match timer and both Nexus health bars now anchor the top of the screen. One glance tells you the state of the game.
In this 8-minute video, our Development Leader @LukaOnSolana gives a full gameplay demonstration of League of Trenches.
He selected different characters, played across multiple maps, and showed the current Beta experience in action.
He also explained the upcoming online earning mechanism, where players will be able to compete in multiplayer matches and earn through gameplay.
If you want to understand everything about the first MOBA gameplay on Solana, watch this video.
Online mode and $LOT earning system are coming soon.