@Brammflakes@WARDOGS@BULKHEAD Was there any discussion around Community Unlocks? No Man Left Behind could find a way to serve this purpose. Identify the high tier problem items, move them into a Community Unlock system. Cash spent earns unlocks for everyone.
Idea: Item Purchase Progression. When a player reaches X lvl and unlocks Tier 4 Armour, any time they buy this item the community as a whole can slowly progress towards it. It stays Unique to fast unlockers, and allows others to catch up over time. As more people unlock,
@chubzdpt@WARDOGS Would love to see something where each team has time to setup a limited number of FOBs and then FOB outside of the Team Spawn area that acts as the win condition when captured.