@ChazakielDoremi Sadly, the actual reason is a lot less interesting and significantly dumber.
They just didn't want any route to feel like an 'evil' route so players didn't feel discouraged for their choice. Except all this accomplished was remove any meaningful discussion from choice.
I have absolutely zero presence, but that won't stop me from saying 'Mod of Redemption' (yes that's the full title) for Terraria is phenomenal (and in beta). Give it some of your attention.
https://t.co/ADM47WGnqg
@snowttrpg Considering several of these specifically indicate problems with drinking and smoking, I think the DM might need to find a different group of people to play with.
@unmasked_knight I almost feel like at this point a better system is to make full reclassing an unlock after beating the game once. Still have it as an option, just make it a cool way to experience the game afterwards.
Man, I sure do love when workplaces create elaborate schemes and competitions to trick workers in to working more, aside from, I dunno, paying a decent wage?
Guess I'm just weird.
@trekkiebill There's a difference between imperialistic xenophobes acting exactly as you might expect, and then there's literally selling out your own kind for personal fame and fortune.
Winn was irredeemable from day one, but Dukat had potential to learn making him an interesting character.
If there's anything Palworld has actually done for me is have a much larger respect for Baldur's Gate 3 as a creatively unique and innovative experience.
...And I don't even like Baldur's Gate 3.
So I finally played Dragon's Dogma and now I've got an unpopular opinion. I didn't think it was a very good game. Like, average at best with a lot of annoying flaws.