Miyamoto's message to aspiring game developers or people wanting to work at Nintendo:
"I still think it's fun to create something from scratch, so I'd like you to give it a try. I think the opposite of "creating from scratch" is "making something skillfully." I started drawing because I admired manga artists, and I spent a long time imitating the work of people who were much better than I was, but I could never become that good. Looking back, I realize that was actually a stroke of luck.
If I had been able to draw as well as they could, I probably would have spent all my time trying to become like them. But when I finally accepted, "Well, I guess I can't," I realized, "Oh, being able to create something unique is a kind of individuality too." Even now, if someone asks me to "draw something," I instinctively try to make it look skillful—but that's not really the right approach. If you just let your feelings take over and go, "Graaah!" and draw, you might end up creating something with a flavor that's unlike anyone else's. I'm talking about drawing here, but I think the same is true of just about everything. I'd like people to freely express things that only they would think of.
With games, though, you have to turn those ideas into something that actually runs as a program. It's fine for your ideas to be free, but if they stay vague, you can't translate them into code that operates in the binary world of computers. That's why I think you should develop the habit of expressing your ideas precisely.
One thing I pay attention to in my everyday work is avoiding vague comments like, "Let's make it a little faster." If you say something like that, the other person won't know what you mean, so I try to be specific: "Let's make it 1.5 times faster," or "Let's make it 1.3 times faster." If someone just says, "Something about it doesn't feel right," that's not very helpful either (laughs).
And then, because you also have to think about things like the CPU and memory, if you want to design games, you should properly learn the technical side as well—while keeping your ideas free. As your technical skills improve, the range of ideas you can successfully turn into reality expands too. So once you've decided what you want to achieve, it's important to study seriously so you can get there."
(Machine Translation)
https://t.co/v2c4ZFEM7Y
Aaaah si, es gracioso ver los posts de “Jugué por primera vez Halo y no entiendo es un mal juego, no entiendo cómo les pudo gustar eso”.
Si si, Halo nunca fue bueno. Fue tan malo que PlayStation y muchos más estuvieron en la incesante búsqueda de un Halo Killer… por AÑOS!!!!
ESPOSA CONTRATA DETECTIVE POR HATSUNE MIKU
Un usuario japonés reveló cómo su esposa contrató a un detective privado tras sospechar que tenía una aventura.
El hombre salía misteriosamente en sus días libres, se encerraba con su celular e instaló un compartimento con candado en casa. Pero el reporte del investigador no halló ninguna amante: el marido se escapaba a cantar canciones de Hatsune Miku, a máquinas de garras y a eventos de la cantante virtual — en secreto, por miedo a que ella lo obligara a tirar su mercancía.
Al conocer la verdad, la esposa sintió alivio y aceptó su afición. Como disculpa por el secreto, el marido terminó pagando los 870,000 yenes del detective — y llevándola dos noches a Tokyo Disneyland.
Ser otaku sale muy caro.
Via: Miku_miku_panda
EL FINAL ORIGINAL ERA UNA TRAGEDIA
El creador de "Ryuuou no Oshigoto!", Shirow Shiratori, reveló que el plan original de la historia era que la heroína principal, Ginko Sora, muriera.
Según el autor, el esquema inicial dictaba que Ginko fallecería trágicamente a causa de una enfermedad poco después de alcanzar su meta profesional. Sin embargo, la dolorosa pérdida de sus propios familiares en el mundo real lo dejó sin fuerzas emocionales para escribir una historia tan triste.
Fue entonces que el ilustrador oficial intervino silenciosamente, creando portadas tan esperanzadoras que hicieron imposible seguir con la tragedia, obligando al autor a cambiar el guion y darles un final feliz.
El arte salvó a la waifu.
Mi bro espera que en un año lancen en Switch 2 todas las sagas importantes de Nintendo, cuando hasta hace un mes seguían sacando juegos para la 1 💀. Tranquilos, tardarán, pero llegarán, como si no conocieran a Nintendo.
Miyamoto says he doesn't play Switch 2 that much by himself, but he plays with his grandkids:
"Well, I don't really play games myself that much anymore (laughs). In my case, my grandchild... if they have the games at their own house they play with too much, I keep them at my house and tell them, 'Come to Grandpa's house when you want to play.' (laughs)
My younger grandchild still can't beat the games, so they're happy when we play together and I help them clear them. Sometimes they'll say, 'The boss is scary,' so I take over for that part."
(Machine Translation)
https://t.co/v2c4ZFEM7Y