@NeverSinkDev I wish I could set destination on the Athlas, then provide a bunch of waystones and traverse maps like in campaign with transitions from one map to another, without portal and hideout stuff.
v0.25 will not only bring buoyancy for #RocketScience, but it also properly account for ocean waves in it. Heare is the preview of how sample points are calculated for that purpose and how it affects simulation.
#gamedev#indidev
Good evening, fellow rocket scientists! The next developer update for #RocketScience is here. Game engine update, new rendering features and physics systems will be in v0.25:
https://t.co/IEpCXHF5MA
#gamedev#indiegame
#rocketscience v0.24.7 "Breaking Silence" is finally out! Long awaited communications, instruments and some other changes await you!
You can find an overview of the most significant changes in a following video: https://t.co/8715cnm5VM
#indiegame#SpaceExploration#Steam
Will v0.24 come before GTA 6? I can't promise anything, but at least I'll try.
https://t.co/55kRVIhBCV
Also, could you recognize this spacecraft, built from new rocket parts in the game?
#gamedev#indiegame
Hey my friends! Been having a blast getting our new video ready for you. If you've ever asked how SpaceX will pull off some future challenges with Starship, we've got you covered! Got other questions around future challenges?
🚀Thanks for watching! 😍 https://t.co/XDqTJkqNuC
Hello, fellow rocket scientists! The next dev update is here. Communications, instruments and other big changes are coming:
https://t.co/eQC8GOe8Vr
#gamedev#indiedev
The future of Starship missions seriously blows my mind. Just imagine the moment we actually see this beast land on Mars or the Moon! 🌕🔴
The end results from these simulations are so fun to see... 🤯
🚀 Would love to know what you think! 👇
https://t.co/XNh7NmTQrB
Update v0.23.4 "Ascended Assembly" is here!
Unlock the full assembly potential using dynamic attachments and WASD camera movement! Multiple launch sites support, transonic calculations, vessel recovery and other features are out too.
https://t.co/FUzhv3wcXL
#gamedev#indiedev
@Asmongold@pathofexile Because you need reduce bosses power a lot to do that. Not everyone is able to do them in a one try. And loot will be reduced too because of that.
@pathofexile This is not a miscommunication, I am pretty sure they intentionaly broke embargo to get more attention and views. They should be banned from PoE2 forever because of this.