Updated my Godot movement for the public to use. I'm working on this project again (been busy with college), I'm going to introduce a lot of new changes.
This works with Godot 4.3 and is open sourced.
#Godot#GodotEngine
This is my indiegame "Ballz-It-Out" that I have been developing over the past months.
Its essentially a multiplayer game similar to Rocket League where your goal is to bash into your opponents.
Still heavily in development, but what you see here is the game working on a server.
This is my indiegame "Ballz-It-Out" that I have been developing over the past months.
Its essentially a multiplayer game similar to Rocket League where your goal is to bash into your opponents.
Still heavily in development, but what you see here is the game working on a server.
This is a game I've been working on for the past months.
Its similar to Rocket League except the concept is about bashing into each other.
Not to disappoint but it's not made in Godot, but in Unity.
#gamedev#indiegame
This is a game I've been working on for the past months.
Its similar to Rocket League except the concept is about bashing into each other.
Not to disappoint but it's not made in Godot, but in Unity.
#gamedev#indiegame
After hours of playing with mesh generation tools in #GodotEngine, I can generate platforms from 3D curves! That will come in handy for level editing.
Next step, adding a way to control the side profile of the platform.
@corysimmons123 Well you're in luck, its opensource.
https://t.co/eSNzr7Nq4K
Haven't released this version of it yet, will most likely be during may or june. You can get whatever is here under the refactor branch without the animations though.
My first person opensource controller can now have full-body animations. This is taken from Mixamo so obviously I cannot redistribute them, however I'll be including a pack of my own when this is fully released.
#Godot#GodotEngine