One crucial feature of this VE (developed by myself and @undefinedmethod as part of his PhD) is that participants have choices. They can checking each block with one foot, if it cracks and turns blue then they could fall if they step onto it with both feet 3/n
Check out our new @ExpPsychSoc funded @SciReports paper: Trait impulsivity influences behavioural and physiological responses to threat in a virtual environment. Great to work with @shfairclough@jesstootill@Rachel_Barnes_ & Chris Baker. 👏💪
https://t.co/Bvn5aKtGqg
If you’d like to know more about our recently published collection ‘Current Research in Neuroadaptive Technology’, I’ve posted the preface and a link to the book listing here
https://t.co/VmfyJVc5Pb
#neurotechnology#BCI#EEG#HCI#neuroergonomics
We also included all abstracts submitted to both 2017 and 2019 conferences as an appendices. Thanks to all contributors to both conferences and our keynote speakers, and to @undefinedmethod for his amazing cover image 4/4 #neurotechnology
@fizzychicken I'm not sure it's best seen as a problem solving excercise. Explorers didn't set off to the new world in search of solutions to European problems. I'd say the consensus would be that those endeavours were a good idea, so will these new missions in time.