Remember when people who have no concept of game development were complaining about reusing an animation for the games sequel?
I'm still using a rock rubble pile I made in Uncharted 3 lmao
A very good way to get better at making—and designing—games is to remake existing ones.
You can learn how much effort goes into the smallest of detail, and which ones are actually making the game *feel* good.
So @ResistanceStdio just blocked me. I art directed their game, made all key art. They threatened me with legal action for wanting to leave, and haven't paid me *anything*, which violates even their extremely exploitative contract. Avoid.
@wingsfundme this is not a good look.
Instead of bothering with advanced physics, wheel colliders, springs etc. we chose to make each car a giant rolling sphere! It allows for really great drifting and arcade-like controls. #gamedev#unitytips#madewithunity
This is a list of the FIVE (plus one!) measures of distance that every #gamedev should know!
🧵👇
Starting from the most well-known one...
1⃣ EUCLIDEAN DISTANCE 📏
Measures the distance between two points, using the Pythagorean theorem.
In Unity: Vector3.Distance(A,B).
The National Videogame Museum is the UK’s only permanent playable videogame museum with 90+ playable exhibits from a growing collection of over 120 videogames
We're closed right now but we still have resources for learning at home, take a look 👉 https://t.co/VHpB2PJtlN @nvmuk
Hey folks, I am hiring an unreal developer to integrate my Unity machine learning plugin into blueprints and Unreal. It's a 3 month full time gig that pays 5k a month. Let me know if you are interested or know anyone.