But this GMTK Game Jam prototype already shows that our lessons, instincts, and little creative “signature” are pointing in the right direction.
That’s how it feels to us.
What do you think?
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We’ve never made a 3D game quite like this. The closest was Veil back in 2021, where my friend and I jumped in mostly as support. With Yellow Protocol, it’s our first real attempt at 3D with atmospheric horror.
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The image we’re sharing today gives me a strange kind of comfort. Beyond the symbolism, it feels like we’re getting closer to the thing we set out to build. There’s still a long road ahead, and we know we’ll keep improving it for the final PC/console version.
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In the full game, we want to add more elements, including a photo feature so players can capture moments and write what they feel or think about each one.
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One of our early goals was to build an atmosphere that feels strange and abandoned, yet still recognizable as natural and real. We leaned into the idea of an abandoned forest park.
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The “?????” were added to create space for expectation and future reveals. For example: imagine those question marks appearing mid-year in a scene with no obvious “object” in sight, hinting at something supernatural.
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If you enjoy atmospheric games, existential vibes, exploration, and that quiet, dark mystery, come along for the ride. And if you can, share with a friend. 💛
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A while back we were talking about a project we wanted to make. Mixing photography and exploring natural places. During the GMTK Game Jam, that idea became Yellow Protocol.
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This is our first post. Step one in a series we will share over the next months. We are aiming to release later this year. It is early days, but we are starting the work to make it real.
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they said there were three but i only ever found one and no matter how far i walked it was always just there waiting
#unsettling#existentialhorror#dreamcore