@nkvlands one of the things about greek mythology is that it actually is a uniquely weird setting of very strange (and in some cases shockingly all too human) fantasy archetypes, a fact unfortunately obscured by decades of mainstream visual and thematic interpretations.
@_readyornot__@nkvlands fortunately it was anticipated "in-setting", Jason had a magical oil given to him by Medea when he went to deal with these particular bulls. But on the other hand yeah, it is sorcery on your side with extra steps in between. Sorcery ftw!! 😂
@nkvlands one of the things about greek mythology is that it is, in fact, a very particularly weird setting of very strange fantasy, but it is a fact which is unfortunately buried and hidden under decades of mainstream visual and thematic interpretations
@nkvlands both very intentionally broke the mold, kicked the mold's ass across planes and wastelands. Where others conservatively walked in kind-of-medievalish-europe, these settings ran jubilant across the very planes of existence and suffered in a hellworld remnant of traditional fantasy
@kristallisthe@nkvlands planescape was the natural culmination of TSR ttrpg, the highest peak, the unified theory of all, in a way. It could've been so much more than that, but hey, at the end of the day you want to sell games, not philosophy courses, which is fine. Nevertheless, huge ttrpg happening!
@nkvlands the mere discussion on this subject should get its own boxed set! uniquely, for the most part, very little overlap between themes, which still is quite the feat. each setting was its own thing and let all be damned - for better or worse.
@nkvlands this was in '94, and Valley of Dust and Fire was published in '92, so it might be a case of "lets try the dread city of the dragon thing again, but maybe not *explicitly* instruct the DM to kill the PCs this time around". But still, one of the most evocative Dark Sun expansions.