Well, I drew the OG shape of the white dragon. I used AI to get the pixel art. Both sprites have 3 unique animation frames and have a 4 frame cycle. I basically have to go up from here. Stuff I learn here helps everywhere.
Figuring out where to find the free AI that can best tackle my problem is a learning experience. I'm sure I'm doing it wrong, but it's not like I have a mentor.
To do: put rounding/shading into exposed tile sides and bottoms. Improved: Grid world map. Onscreen grid indicator lines up. I can set them green for normal and orange for "don't scroll until character crosses it". Transparent water. Hero palette swapper. Level editor fixes.
Well, I drew the OG shape of the white dragon. I used AI to get the pixel art. Both sprites have 3 unique animation frames and have a 4 frame cycle. I basically have to go up from here. Stuff I learn here helps everywhere.
Got the new layout roughed-in. I'll want to use a smaller font, replace some text with icons, make sure HP displays are consistent between player and enemy, slim the HP/action bars. Fill out the character spaces. Make them larger. A lot of work, but now I have some vision.
One goal for tomorrow. One frame of character pixel art that is neither completely generic nor completely terrible. Because I've been failing for weeks to have AI make anything I like.
As you vibe code your next videogame, please consider playing more games. A well played game dev builds a mental library of game mechanics and innovations.
Pay special attention to categories: Innovation Award and Best Design
Takumi is a shmup developer that is severely slept on. Same pedigree as Cave (former toaplan staff) that would go on to have one of the most unique and individualistic takes on shmups of the time. 4 or 5 all-around banger shmups (out of 6!) which is a damn good track record.
@ec2151 I was never great at shooters, but I used to love them. Giga Wing is my absolute favorite, and is also the last shooter I really enjoyed. I settled on Ruby and eventually (with max lives and bombs) beat it on normal with no continues. (I repeat I'm not great at these games)
Brand new Sega Genesis game!! This is Morning Star, a beatem up/hack n slash game inspired in 90's classics as Golden Axe and Dungeons and Dragons. The game will feature 4 playable heroes, 2p mode, magic attacks, magic items, mountable creatures and a lot more! Check out the first demo footage, all characters, enemies, levels and music 100% human made!!
Programming: me
Lead artist: Paulo Italo Medeiros
Artist: Thiago Limaverde
Levels: @amaweks
Music: @RDiggoSilva
#indiegame #retrogames #sega #goldenaxe #segagenesis
I decided to figure out how to write the code to fill the bg with tiles on my own, so I looked up how to do for x == a to b in python and, after a few mistakes with the new variable for the grass, you have the pleasure of seeing my first tile drawn since about 2016. Glorious, no?
Most of yesterday was learning python. My brain is still a bit fried, so I only spent about an hour on it today. So, what can I do to still be productive? Pixel art. I'm terrible at it, but, the value of becoming decent at drawing even background tiles will be a huge boost 4 me.
Most of yesterday was learning python. My brain is still a bit fried, so I only spent about an hour on it today. So, what can I do to still be productive? Pixel art. I'm terrible at it, but, the value of becoming decent at drawing even background tiles will be a huge boost 4 me.
Exactly 35 years ago today, a masterpiece of gaming history was released: Another World (aka Out of this World in the US) hit the stores on November 9, 1991.
Éric Chahi created this game almost entirely by himself. Outstanding technical genius paired with skillful storytelling. This was as close to perfection as possible in 1991.
Also, bonus points to all of you who were so impressed by the game’s intro (I certainly was) that you just stood there in awe after climbing out of the pool - and got sucked right back in!
Game over in 5 seconds!
This was pretty fun. I liked the chill feel. I did give up when I got stuck. I wish the grid lines would appear more quickly, and I wish there was a single undo step in addition to the full level reset option.
A list of ten of my gaming influences:
1. Super Mario World
2. Zelda: A Link to the Past
3. Super Metroid
4. Wonder Boy in Monster World
5. Final Fantasy
6. Phantasy Star Online
7. Dragon Force
8. Giga Wing
9. Puzzle and Dragons
10. Okami