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this is PokeNE
a company that started as a basement side hustle between a husband and wife who loved pokemon
in their first year 2021 they generated roughly $250k in sales
today they're on track to do $20M+ in topline sales in 2026 alone
the crazy part is their strategy wasnt at all revolutionary
they simply flooded every pokemon collectors feed with content
while everyone else focused on inventory first they focused on distribution first, inventory second
todays biggest TCG businesses arent media companies by accident, theyre media companies first
so they doubled down on TikTok, YouTube, livestreams, pack openings and creator content
meanwhile their X account still sits at just ~4,000 followers.
they took their product to where collectors actually spend their time.
which to the point is why I find it crazy that so many crypto native pack ripping products still have generated zero presence on tiktok
youve got products designed specifically for people who love opening packs
products that remove the logistical friction of physical inventory
products that let users rip packs every day instead of waiting for shipping
yet most of them are still fighting over the same audience on X
tiktoks collectibles audience is double figure multiples larger
most of these products have already abstracted away the blockchain complexity, the technology is invisible
Which means the biggest bottleneck isnt product, Its just a race for distribution
theres a massive land grab underway for whoever builds the dominant consumer brands first
years from now we'll look back and wonder why more companies werent taking advantage of it
Thats exactly why we built GOBL, for this exact shift
a specifically designed creator network designed to put consumer products like collectible platforms in front of the audiences already consuming this content every day
if you're ready to start capturing the mass market lets chat
this is PokeNE
a company that started as a basement side hustle between a husband and wife who loved pokemon
in their first year 2021 they generated roughly $250k in sales
today they're on track to do $20M+ in topline sales in 2026 alone
the crazy part is their strategy wasnt at all revolutionary
they simply flooded every pokemon collectors feed with content
while everyone else focused on inventory first they focused on distribution first, inventory second
todays biggest TCG businesses arent media companies by accident, theyre media companies first
so they doubled down on TikTok, YouTube, livestreams, pack openings and creator content
meanwhile their X account still sits at just ~4,000 followers.
they took their product to where collectors actually spend their time.
which to the point is why I find it crazy that so many crypto native pack ripping products still have generated zero presence on tiktok
youve got products designed specifically for people who love opening packs
products that remove the logistical friction of physical inventory
products that let users rip packs every day instead of waiting for shipping
yet most of them are still fighting over the same audience on X
tiktoks collectibles audience is double figure multiples larger
most of these products have already abstracted away the blockchain complexity, the technology is invisible
Which means the biggest bottleneck isnt product, Its just a race for distribution
theres a massive land grab underway for whoever builds the dominant consumer brands first
years from now we'll look back and wonder why more companies werent taking advantage of it
Thats exactly why we built GOBL, for this exact shift
a specifically designed creator network designed to put consumer products like collectible platforms in front of the audiences already consuming this content every day
if you're ready to start capturing the mass market lets chat