> O ano é 2006
> Você chega da escola
> Vai direto pro computador
> Abre o uTorrent
> Percebe que ainda faltam alguns minutos
> Sua internet de 200kb não é lá essas coisas
> Ok, você tem tempo de almoçar
> Meia hora depois retorna
> Legal, a ISO terminou de baixar!
> Deixa o seed ligado por um tempo
> Outra pessoa quer baixar também
> Abre o Nero (quem lembra?)
> Burning…
> Grava a ISO!
> Abre o Daemon Tools (os de verdade sabem)
> Monta a imagem
> Instala o jogo!
> Inicia… ainda está pedindo um CD
> De volta pra internet
> Procure um crack No-Cd
> Baixe o crack
> AVAST grita: uma ameaça foi detectada!
> De volta pra internet
> Encontre um keygen russo misterioso
> Você vê dois botões, mas não fala russo
> Escolha com sabedoria
> Apareceu um código na tela!
> Copia, cola, copia, cola, copia, cola…
> Inicia o jogo de novo
> Tá rodando, bora caralho
> EA GAMES, challenge everything! 🫦
> Tun de run dun, de run de run dun oooh 🔈
> Through the window, to the wall (the wall)🔉
Eu vivi isso, tempos bons que não voltam mais 🥹
Valve / Steam Founder Gabe Newell on piracy
"THE EASIEST WAY TO END PIRACY ISN'T BY USING ANTI-PIRACY TECHNOLOGY. IT'S BY GIVING PEOPLE A SERVICE THAT'S BETTER THAN WHAT THEY'RE GETTING FROM THE PIRATES"
When I was at Codemasters, I became part of the ex Evolution Studios team, the same people behind Driveclub, working on the rendering side.
It was a real pleasure being among them. They were incredibly strong rendering engineers, and after seeing their work up close, it completely made sense why Driveclub turned out the way it did.
The sad part is that before that, I was at Sony. My devkit had Driveclub on it, even my chair had an Evolution Studios logo on it. After Sony shut the studio down, I ended up working with what was left of their equipment and legacy, and it was a daily reminder of how that decision marked the end of a very talented team.
Israel destroyed the statue of Jesus Christ in the Christian village of Debel, South Lebanon.
Now they’re bulldozing the solar panels that provide electricity and water.
Not military targets.
Critical infrastructure.
This is the deliberate targeting of civilian life.