Today we're excited to unveil our new website.
We're delighted to welcome in a new era of mobile game liveops where personalization and ease-of-use is at the forefront.
If you work in liveops or manage a game after live, you should take a peek
👉 https://t.co/uiUvVZCaIk
How should your players feel after spending money?
"The game should be better. They should be able to go faster, be more powerful, or feel more competitive. They should also be able to see the next purchase on the horizon."
- Rimmy Spanjer
#games#gaming#mobilegames
Are battle passes better for monetization or should they be used for engagement? 🤔
Tomorrow, @TomHammond89 and David Molnar (Live Ops Manager at @SquareEnixMtl) take a deep dive into the world of Battle Passes and In-App Purchasing.
#mobilegames#gamedesign#gaming
Luiz @Piccini of @wildlifestudios reveals the secrets to launching great games 🤫
Rule Number 1: Be passionate about the subject of the game.
"I was making a tennis game, and I didn't play tennis. So I started taking lessons."
#mobilegames#gamedesign#gaming
The $1,000,000 question:
How do you keep players around longer?
@RianaMckeith says:
"What are your players learning? If you can't tell me what's fundamentally different at day 300 vs day 100, then you're probably going to have problems with your retention"
#mobilegames#games
How do you retain players in a mobile shooter game?
"Make sure the player's core experience is the best it can be."
- Alex Clark, Nitro Games Plc
Go listen: https://t.co/G6WUSWh8IB
#gamedesign#mobilegames#gaming#podcast#gamedev
LiveOps essentials part 3 by Michael Moran from @userwise_io is LIVE on ironSource LevelUp🚨
Learn how to observe your #LiveOps performance, the main KPI categories, and how to approach adjustments operationally: https://t.co/xWUNZGNGRR
#games#gaming#gamedev
Today we’re getting into the fuel that helps your game reach its fullest potential - Monetization and Marketing.
#mobilegaming#gaming#gamedesign
https://t.co/6DovNwSBbf
How do you build social relationships in a game?
"Deliver compelling social experiences that beyond the traditional mechanics"
- Benjamin Charbit, Darewise
Tired of paying for game conferences? Yeah, us too.
Well, today we're introducing the all-new UserWise Academy.
It's a place where you can learn from top experts who've "been there and done that" and take mobile game courses for free.
#mobilegames#gaming#freecourses
Tailor your solutions and make sure to split test everything you can.
"Collecting data is easy. Making graphs is easy. Asking good questions about the data that lead to smart, actionable product decisions is really hard."
- Dave Rohrl
#gamedesign#gamedev#gaming#mobilegames
One tip to knowing if an event is successful:
Check revenue AFTER an event has happened.
The event is only successful if it adds to new revenue instead of stealing it from the next day.
#gaming#gamedev#gamedesign