Read the full blog at https://t.co/1PmLuyR3aD
For almost twelve years, we have had the joy and honor to explore the Destiny universe with you all. Through all the ups and downs, surprises and triumphs, building Destiny alongside our players has been a monumental privilege. While our love for Destiny 2 has not changed, it has become clear that after The Final Shape, we have reached the time for our shared worlds, and Destiny, to live beyond Destiny 2.
As our focus turns towards a new beginning for Bungie, we will begin work incubating our next games. To that end, on June 9, 2026, we will release the final live-service content update for Destiny 2 to begin that new journey as a studio.
Though active development may be concluding, we will ensure that Destiny 2 remains playable, just as the original Destiny is today. Many changes in this final update will aim to ensure that Destiny 2 is a welcoming place for players to return to.
We’re proud of Destiny 2, the places it took us, and the legacy it has created. Because of you all, our universe is vast, built on years of shared stories, adventures, and victories. From the Cosmodrome to the Pale Heart to the Lawless Frontier, we have forged life-long memories and friendships with you all.
We are incredibly grateful to everyone who made that journey with us.
From the deepest part of our hearts, thank you, and we'll see you in the stars.
@Cromwelp None of this would be so bad if Epic had followed through on all their initial talk about being a competitor to steam and offered a robust client with features that is comparable.
Their client is still ramshackle with a terrible user experience. It actually really irritates me.
Van Gogh died broke because nobody wanted his paintings. He sold maybe one during his entire life. The art world thought his style was too immature. His brother Theo, an art dealer, kept him alive by sending money constantly.
When Van Gogh passed in 1890, his brother, Theo died just six months later. That left Theo's wife Jo as a 28 year old widow with a baby and about 900 paintings nobody wanted, plus hundreds of letters.
Here's what actually mattered. Van Gogh had written hundred of letters letters to Theo and Jo explaining individual paintings and his life as an artist. He told them the stories behind each work, what he was trying to express, what each one meant to him.
After both brothers died, Jo remembered these letters and published them.
That's what made him famous. People could read Van Gogh's own words about each painting. The works stopped being random art and became stories he had experienced. The paintings got context directly from him explaining what he was doing. Jo gave the world Van Gogh's voice attached to his work.
By the time she died in 1925, he had gone from total unknown to art historical icon.
So you've got:
James Trafford - Chose to come back to City over being a starter at Newcastle, for them to buy a world class GK 2 weeks later and him be benched
Wissa - Bought for £50m in the last year of his contract, for him to tear his ACL and likely not play this season at all. £50m literally down the drain.
Buonanotte - Mentioned how excited he was to play UCL football, initially left out of Chelsea's UCL squad.
Wirtz - 150m with 0 goals, 0 assists so far
Isak - Missed out on weeks of football, made the NUFC fan base hate him, possibly cost Sweden multiple games because he wasn't match fit for them
But yes, Benjamin Sesko is clearly the worst signing here. 2 goals in 4 starts in the PL so far, looking better every game, is clearly the worst signing here because *checks notes* he signed for Manchester United?
Shocking and lazy journalism.
Glad to see that our work is getting recognised on a larger scale. I'm always down to collaborate with someone if it makes sense for both sides
My goal for the next 2-3 years in CS2 is to popularise community servers and bring back a lot of lost game modes.
Especially with the recent Scripting Updates, Valve has opened up so many doors for amazing ideas.
It is with heavy hearts that we share that Haru Urara passed away on September 9.
The legendary racehorse's legacy serves as the inspiration for the character of the same name in Umamusume: Pretty Derby.
We share our condolences to all the staff involved in Haru Urara's care.