Recently got the itch to play some competitive Magic again.
Split the finals in back-to-back Modern RCQs with Boros Ponza 🔥🔥
Deck is a blast to play, reminds me a lot of Lantern Control. It's methodical with many micro decisions.
https://t.co/e0cSvfFY24
The Hunter Burton Memorial Open is this weekend! It's a huge $15K tournament with tons of big prize side events all weekend. Vendors, artists, auctions and more in the good ol' DFW!
https://t.co/ZKOIqq142o
Extremely powerful cards are fun and awesome to play with, but less so when they show up frequently in the majority of games.
** Commanders that tutor are okay, as well as tutors that are necessary to make the deck function as intended. (Rule 0 applies as usual)
10/10
Here's how I've been playing Commander the last 5 years:
Board Game Commander
1. No extra turns
2. No "You win the game" cards or self-contained infinite combos
3. No tutors except for getting lands
Thoughts on how I got here on the philosophy behind it in replies...
1/10
3. No tutors except for getting lands **
This one is a bit tricky, given tutor usage varies from person to person and deck to deck, but the main goal here is to increase variety and prevent games feeling the same.
9/10
The deck did end up doing exactly what I wanted. I got to play quickly while making calculated and efficient decisions. Several cards over-performed at helping close games quickly, such as Sigarda's Vanguard and Mirrorweave.
Deck 2 of 11: Dragonlord Ojutai, Flash Control
https://t.co/T238lORgSM
Main theme: Mostly flash creatures/permanents
Sub theme: Eventual 1v1 finisher with a resilient commander
Ironically, this ended up having the opposite effect, such that other players had to spend more time thinking on their turn about what potential, invisible threats I was holding up each turn-cycle.
The ambush element is really what got me to enjoy playing this deck over and over. It feels just right to have the wolves/werewolves wait for the right time to strike. It opened up a lot of interesting ways to plan a turn-cycle and be sneaky about it.
I finally got around to adding all my IRL Commander decks to @moxfieldmtg . These are decks are ones I've put a ton of love and work into building, often towards a very specific theme or gameplay pattern.
Here's Tovolar, NOT A WOLF (deck 1 of 11)
https://t.co/ZNRf6Kmff7
Ive always wanted to have a Werewolf deck since original Innistrad, but was itching for something more novel than "just werewolves."
I decided on a dual theme:
- Deathtouch + Trample to close games via combat
- Ambush (flash) to really feel like werewolves surprise attacking