Game progress:
- Palette switching (in development)
- Improved effects: explosions, damage, coins, collisions
- Added grass with item drops
- Now with sounds!
- Tons of bug fixes
Devlog stuff often looks the same—mine too: same background, enemies, gameplay.
New explosion + crit effect, mages got cool particles.
Switching from VFX to other things—nothing stands out anymore.
@oldmanofthefire Hello! Nice game, but with complicated input. Why just not make like a slingshot mechanic? I can’t play with one thumb finger but it seems like I could have play it, but with different input.
Made a bunch of small polishes in my #indiegame. I'll show the coin flyover and the counter. I'm happy with the result. The flyover is important — it links #gameplay and UI, gives the coins some "weight." But there won’t be any effect when spending — that would be overkill. 😈
💥 Today, I created a building constructor for levels! Now, different western-style building configurations can be assembled, and I'll keep adding more elements.
🚪 Also, I implemented door openings after all enemies are defeated.
#indiedev#devlog#indiegame#madewithunity