Cada objeto, cada rincón y cada detalle cuenta para hacer que el escenario se sienta vivido.
Every object, every corner, and every detail helps make the environment feel lived-in.
Mentor: @JaviSkau
Cargo Processing Area environment concept for #OffTheGrid 📦 An abandoned warehouse where they pack goods and cyberlimbs. Thank you Gunzilla Games & Nikolas Gekko!
CA: Tom Capan
AD: Daniele Solimene
CD: Shaddy Safadi
#ConceptArt#ScifiArt#Blender#b3d#Blender3D
World of Warcraft Airship
A walkthrough of an airship environment inspired by the visual language and worldbuilding of World of Warcraft, focusing on its architecture, atmosphere, and environmental storytelling.
Mentor: @JaviSkau